SKU: 15584140388

Shearwater Peregrine TX

Sale price$359.55 Regular price$399.50
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Description

Shearwater Peregrine TXShearwater Peregrine TX Der vielseitige Tauchcomputer fr Freizeit und Sporttaucher Der Shearwater Peregrine TX ist der ideale Tauchcomputer fr Freizeit und Sporttaucher, die hchste Zuverlssigkeit und Benutzerfreundlichkeit erwarten. Mit erweiterten Funktionen, einem intuitiven Farbdisplay und flexibler Konnektivitt bietet der Peregrine TX alles, was Taucher fr sichere und przise Tauchgnge bentigen. Produkteigenschaften: Hochauflsendes 2,2 Zoll

Shearwater Peregrine TX

Der vielseitige Tauchcomputer für Freizeit- und Sporttaucher
 

Der Shearwater Peregrine TX ist der ideale Tauchcomputer für Freizeit- und Sporttaucher, die höchste Zuverlässigkeit und Benutzerfreundlichkeit erwarten. Mit erweiterten Funktionen, einem intuitiven Farbdisplay und flexibler Konnektivität bietet der Peregrine TX alles, was Taucher für sichere und präzise Tauchgänge benötigen.


Produkteigenschaften:

  • Hochauflösendes 2,2-Zoll-Farbdisplay: Exzellente Lesbarkeit durch kontrastreiche, anpassbare Datenanzeigen bei allen Lichtverhältnissen.
  • Tauchmodi:
    • Air: Für Sporttaucher mit Luftbetrieb.
    • Nitrox: Unterstützung für Gasgemische bis zu 100 % Sauerstoff.
    • 3-Gas-Nitrox: Perfekt für anspruchsvolle Freizeit- und Mehrgasmischungen.
    • Gauge-Modus: Zeit- und Tiefenmesser für maximale Flexibilität.
  • Präzise Dekompressionsberechnung: Basierend auf dem Bühlmann ZHL-16C mit Gradient Factors für präzise Tauchgangsplanung und -überwachung.
  • Erweiterte Konnektivität:
    • Bluetooth-Schnittstelle für drahtlose Datenübertragung zur Shearwater Cloud-App.
    • Kabellose Software-Updates sorgen für stetige Optimierungen und neue Funktionen.
  • Langlebiger Akku: Wiederaufladbarer Akku mit bis zu 30 Stunden Betriebszeit pro Ladung. Einfaches Laden über ein Ladepad, kabellos.
  • Sicherheitsalarme: Anpassbare visuelle und akustische Warnungen für maximale Sicherheit bei Tiefe, Tauchzeit und Dekompression.
  • Benutzerfreundliches Interface: Intuitive Zwei-Tasten-Steuerung für mühelose Navigation, auch mit Tauchhandschuhen.
  • Robustes Design: Wasserdicht bis 120 Meter (394 Fuß), stoßfestes Gehäuse für anspruchsvolle Bedingungen.
  • Logbuch-Funktion: Speicherung und Analyse von Tauchdaten für bis zu 200 Stunden.

Vorteile des Shearwater Peregrine TX:

  • Einfache Bedienung für Taucher aller Erfahrungsstufen.
  • Hochpräzise Dekompressionsplanung für sicheres Tauchen.
  • Unterstützt verschiedene Nitrox-Mischungen bis zu 100 % O₂.
  • Kabellose Datenübertragung und intuitive Logbuchverwaltung.
  • Robuste und langlebige Bauweise für anspruchsvolle Tauchumgebungen.
  • Perfekte Lesbarkeit durch kontrastreiches Farbdisplay.

Anwendungshinweise:

  1. Laden Sie den Peregrine TX vollständig auf, bevor Sie ihn in Betrieb nehmen.
  2. Konfigurieren Sie den passenden Tauchmodus (Air, Nitrox, 3-Gas-Nitrox oder Gauge) gemäß Ihrem Tauchgangsprofil.
  3. Prüfen Sie vor dem Tauchgang die Batterieanzeige, Einstellungen und Warnalarme.
  4. Reinigen Sie das Gerät nach dem Tauchgang gründlich mit klarem Wasser, um Salz- und Schmutzreste zu entfernen.
  5. Synchronisieren Sie Ihre Tauchdaten kabellos über die Shearwater Cloud-App zur Analyse und Speicherung.

Sicherheitsinformationen (gemäß GPSR):

  • Der Shearwater Peregrine TX dient zur Unterstützung der Tauchüberwachung und Dekompressionsplanung. Er ersetzt nicht die notwendigen Kenntnisse und Sicherheitsmaßnahmen eines erfahrenen Tauchers.
  • Verwenden Sie das Gerät nur innerhalb der spezifizierten Betriebsgrenzen von bis zu 120 Metern Tiefe.
  • Überprüfen Sie vor jedem Tauchgang die Funktionsfähigkeit des Geräts, einschließlich Akkuladung und Alarmeinstellungen.
  • Setzen Sie den Tauchcomputer keinen starken Magnetfeldern oder extremen Temperaturen aus.

Entsorgungshinweis für Elektroartikel und Batterien:

Dieses Produkt darf gemäß der Richtlinie über Elektro- und Elektronik-Altgeräte (WEEE-Richtlinie 2012/19/EU) sowie der Batteriegesetzgebung nicht über den Hausmüll entsorgt werden. Achten Sie auf die durchgestrichene Mülltonne auf dem Produkt oder der Verpackung.


Mit dem Shearwater Peregrine TX erhalten Sie einen leistungsstarken, zuverlässigen und benutzerfreundlichen Tauchcomputer, der Ihre Tauchgänge sicher und präzise begleitet – perfekt für alle, die ihre Leidenschaft unter Wasser ausleben möchten.

 

Shipping Notes
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  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 15584140388

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4.5 ★★★★★
Based on 28 reviews
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R
Verified Purchase
Ryan
Port Orchard, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Bozeman, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Massapequa, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Birmingham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Chelsea, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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