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Description
Lenovo ThinkStation P2 Tower Gen 2 30JQ - TowerProduktbeschreibung : Lenovo ThinkStation P2 Tower Gen 2 Tower Core Ultra 7 265 vPro Enterprise 32 GB SSD 512 GB Deutsch Typ : Workstation Tower AI Workstation Services im Bundle : 1 Jahr Lenovo Premier Support Plattform Technologie : Intel vPro Enterprise Lokalisierung : Sprache: Deutsch Region: Deutschland Prozessor : 1 x Intel Core Ultra 7 (Serie 2) 265 (bis zu 5. 3 GHz, (20 Kerne) Prozessorsockel : FCLGA1851 Sockel Neurale Prozessor Einheit (NPU)
Produktbeschreibung : Lenovo ThinkStation P2 Tower Gen 2 - Tower - Core Ultra 7 265 - vPro Enterprise - 32 GB - SSD 512 GB - DeutschTyp : Workstation - Tower - AI Workstation
Services im Bundle : 1 Jahr Lenovo Premier Support
Plattform-Technologie : Intel vPro Enterprise
Lokalisierung : Sprache: Deutsch / Region: Deutschland
Prozessor : 1 x Intel Core Ultra 7 (Serie 2) 265 (bis zu 5.3 GHz, (20 Kerne)
Prozessorsockel : FCLGA1851 Sockel
Neurale Prozessor-Einheit (NPU) : Intel AI Boost - bis zu 13 TOPS
Cache-Speicher : 30 MB
Cache pro Prozessor : 30 MB
RAM : 32 GB (installiert) / 128 GB (Max) - DDR5 SDRAM - non-ECC
Massenspeicher-Controller : NVMe; SATA
Festplatte : SSD 512 GB - PCI Express 4.0 x4 - M.2 2280 - TCG Opal Encryption, NVM Express (NVMe), Performance
Optischer Speicher : Kein optisches Laufwerk
Kartenleser : Ja
Multi-GPU-Konfiguration : 1 einzelne GPU-Karte/integrierte GPU
Grafik-Controller : NVIDIA RTX A400 / Intel Graphics - bis zu 8 TOPS
Videospeicher : 4 GB GDDR6 SDRAM
Netzwerk : 1GbE
Tastatur : Deutsch
Stromversorgung : (50/60 Hz)
Bereitgestelltes Betriebssystem : Windows 11 Pro
Abmessungen (Breite x Tiefe x Höhe) : 17 cm x 31.535 cm x 37.6 cm
Gewicht : 9.67 kg
Hersteller-Vertriebsprogramm : Lenovo TopSeller
Umweltschutzstandards : EPEAT Gold
Herstellergarantie : Basisgarantie - 3 Jahre - Vor-Ort
Verlängerte Garantie - 1 Jahr - Vor-Ort - Reaktionszeit: am nächsten Arbeitstag
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4.1 ★★★★★
Based on 25 reviews
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Product Reviews
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up.
I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console.
P.13: SHMUP is misspelled as SHUMP
Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat.
Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre.
P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet.
Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately.
Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one.
A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys.
There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks.
You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili).
You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon.
Laddie Ervin
Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025