SKU: 25800319802

Vitrine Teak mit Klappfächern aus Deutschland

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Description

Vitrine Teak mit Klappfächern aus DeutschlandDiese Vitrine aus den 60er Jahren ist ein exzellentes Beispiel fr deutsches Mbeldesign, das Funktionalitt mit einer klaren, kantigen sthetik verbindet. Das markante Gestell gibt dem Mbel eine stabile und zugleich luftige Prsenz im Raum. Im oberen Bereich prsentieren sich zwei Glasscheiben, die den Blick auf den Inhalt freigeben und Ihre Sammlerstcke staubfrei in Szene setzen. Ein besonderes Detail sind die fest eingesetzten Regalbden, die auf

Diese Vitrine aus den 60er Jahren ist ein exzellentes Beispiel für deutsches Möbeldesign, das Funktionalität mit einer klaren, kantigen Ästhetik verbindet. Das markante Gestell gibt dem Möbel eine stabile und zugleich luftige Präsenz im Raum. Im oberen Bereich präsentieren sich zwei Glasscheiben, die den Blick auf den Inhalt freigeben und Ihre Sammlerstücke staubfrei in Szene setzen. Ein besonderes Detail sind die fest eingesetzten Regalböden, die auf eleganten Messing-Halterungen ruhen – ein kleiner, aber feiner Materialkontrast zum warmen Teakholz.

Unterhalb des Vitrinenteils verbergen sich zwei Fächer, die eine raffinierte Überraschung bereithalten: Was auf den ersten Blick wie klassische Schubladen wirkt, entpuppt sich als praktische Klappfächer. Diese sind an der Unterseite mit hochwertigem Klavierband befestigt, was für eine besonders stabile Führung und ein geschmeidiges Öffnen sorgt. Diese Bauweise bietet großzügigen Stauraum für Dinge, die schnell griffbereit, aber unsichtbar verstaut sein sollen.

Die Vitrine wurde von uns fachgerecht aufgearbeitet, wodurch die natürliche Holzwirkung des Teaks wieder voll zur Geltung kommt. Ein interessantes Detail für die Platzierung im Raum: Der Vorbesitzer hat die Rückseite mit einer passenden Teak-Folie versehen. Dadurch wirkt das Möbelstück rundum stimmig und kann bei Bedarf auch freier im Raum stehen, ohne dass eine unschöne Rückwand stört.

Weitere Maße:
Beide Klappfächer jeweils Höhe 29 cm Breite 49 cm

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SKU: 25800319802

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4.7 ★★★★★
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Verified Purchase
Arch Stanton
Grantham, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Pawtucket, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Fort Morgan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Belleville, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Birmingham, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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