SKU: 41144950556

PUIG 1646A Racingscheibe passend fuer YAMAHA FZ6 FAZER Blau

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PUIG 1646A Racingscheibe passend fuer YAMAHA FZ6 FAZER BlauPUIG 1646A Racingscheibe passend fuer YAMAHA FZ6 FAZER 2004 Geben Sie Ihren Motorrad den besonderen Charakter, den Sie durch die Racing Windschutzscheibe von Puig erhalten knnen. Hergestellt aus 3 mm starkem, schlagfestem Acryl, einem widerstandsfhigen und langlebigem Material. Abgerundet auf> 2 mm (gem den TV Bestimmungen). Dank seiner doppelten Hhe wird der Luftstrom auf den Oberkrper und Kopf stark verringert. Diese Windschutzscheibe ist je nach

PUIG 1646A Racingscheibe passend fuer YAMAHA FZ6 FAZER 2004

Geben Sie Ihren Motorrad den besonderen Charakter, den Sie durch die Racing Windschutzscheibe von Puig erhalten können. Hergestellt aus 3 mm starkem, schlagfestem Acryl, einem widerstandsfähigen und langlebigem Material. Abgerundet auf> 2 mm (gemäß den TÜV-Bestimmungen). Dank seiner doppelten Höhe wird der Luftstrom auf den Oberkörper und Kopf stark verringert. Diese Windschutzscheibe ist je nach Modell in zwei Varianten erhältlich: Z-Racing und R-Racer. Das Design der Z-Racing-Scheibe wurde im Windkanal getestet. Der aerodynamische Koeffizient und der Schutz vor Windböen, wurden gegenüber dem Originalmodell um 12,7% (aufrechte Position) und in der Rennposition um 61% verbessert. Die R-Racer-Scheiben wurde nicht nur im Windkanal untersucht, sondern auch gemeinsam mit Rennteams der WSBK World Championship und Endurance entwickelt, um ein perfektes Gleichgewicht zwischen Schutz und Aerodynamik zu erreichen. Die Montage des Produkts erfordert keine vorherigen Anpassungen an das Motorrad und wird mit den umfassenden, aerodynamischen Studienergebnissen geliefert. Überprüfen Sie, ob das Referenz von der deutschen KBA homologiert wurde und ob es bereits in der Homologation im Abschnitt DOKUMENTE aufgenommen ist. Bitte prüfen Sie die ABE sorgfältig, um sicherzustellen, dass dieses Teil für Ihr Motorrad geeignet ist.

Messungen (Höhe x Breite): 550 x 570 mm

passend für:

YAMAHA FZ6 FAZER 2004
YAMAHA FZ6 FAZER 2005
YAMAHA FZ6 FAZER 2006
YAMAHA FZ6 FAZER 2007
YAMAHA FZ6 FAZER 2008

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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Port Orchard, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Los Angeles, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Whiting, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
San Leandro, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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