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AROMALIFE ARVE Duft Quader äth Öl Arve BIOAromalife Themenwelt Arve Allgemeine Daten Beschreibung Jeder DuftQuader wird aus einem Stck von Hand gefertigt. Fr diese Unikate verwenden wir ausschliesslich Engadiner Arvenholz von hchster Qualitt aus nachhaltiger Forstwirtschaft. Anwendung Entfernen Sie den oberen Teil des Quaders, um das Arvenl heraus zu nehmen. Den Deckel ffnen und diesen in die dafr vorgesehen Vertiefung im oberen Teil geben. Um den Arven DuftQuader zu beduften, drehen Sie ihn
Aromalife
- Themenwelt
- Arve
Allgemeine Daten
- Beschreibung
- Jeder DuftQuader wird aus einem Stück von Hand gefertigt. Für diese Unikate verwenden wir ausschliesslich Engadiner Arvenholz von höchster Qualität aus nachhaltiger Forstwirtschaft.
- Anwendung
- Entfernen Sie den oberen Teil des Quaders, um das Arvenöl heraus zu nehmen. Den Deckel öffnen und diesen in die dafür vorgesehen Vertiefung im oberen Teil geben. Um den Arven DuftQuader zu beduften, drehen Sie ihn einfach für 2–3 Sekunden um 180 °C, so dass einige Tropfen Arvenöl in die Filzschicht gelangen. Der Filz absorbiert das Öl und sorgt so für eine langsame, nachhaltige Freisetzung des Duftes, der über einen längeren Zeitraum die Raumluft erfüllt. Anschliessend kehren Sie den Würfel in seine ursprüngliche Position zurück und platzieren ihn an einem Ort ihrer Wahl – zum Beispiel auf dem Nachttisch im Schlafzimmer oder im Büro oder jedem anderen Platz, den Sie bevorzugen.
- Ergänzung zur Anwendung
- Für eine intensivere Duftverteilung können sie den Drehvorgang beliebig oft wiederholen. Der Filz ist auswechselbar und es können auch andere ätherische Öle eingesetzt werden.
- Zweck
- Ruhige Nacht, vitaler Tag. Der Quader in edlem Design bietet sich als idealer Duftspender für jeden Raum an. Das Holz und sein Duft sorgen erwiesenermassen für ein allgemeines Wohlbefinden und ein verbessertes Raumklima.
- Gefahrenhinweise (H-Sätze)
- H304Kann bei Verschlucken und Eindringen in die Atemwege tödlich sein., H317Kann allergische Hautreaktionen verursachen.
- Sicherheitshinweise (P-Sätze)
- P101Ist ärztlicher Rat erforderlich, Verpackung oder Kennzeichnungsetikett bereithalten., P102Darf nicht in die Hände von Kindern gelangen., P301/P310/P331BEI VERSCHLUCKEN: Sofort GIFTINFORMATIONSZENTRUM oder Arzt anrufen. KEIN Erbrechen herbeiführen., P501Inhalt/Behälter gemäss den örtlichen Vorschriften der Abfallentsorgung zuführen.
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4.4 ★★★★★
Based on 30 reviews
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Product Reviews
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc.
This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great.
I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development.
UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers.
Out of a ~1150 page book:
The longest chapter is ~150 pages, on Parallelism and Concurrent Programming.
Rendering Engine is ~100 pages
Collision and Rigid Body Dynamics is ~100 pages
3D Math for Games is ~50 pages
I had hoped for treatments on quaternion camera and for entity component system, but alas, no.
What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop.
The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics.
My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time.
You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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