SKU: 5926699727

SP 3032932 AFAM Kettenkit 530XSR2 18/42 Super-verstärkt - Standard Kettenrad passend fuer TRIUMPH SPEED TRIPLE 1050

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Description

SP 3032932 AFAM Kettenkit 530XSR2 18/42 Super-verstärkt - Standard Kettenrad passend fuer TRIUMPH SPEED TRIPLE 1050SP 3032932 AFAM Kettenkit 530XSR2 18 42 Super verstrkt Standard Kettenrad passend fuer TRIUMPH SPEED TRIPLE 1050 2005 Kettensatz bestehend aus: Kette 525XSR2: super verstrkte goldfarbene Xs Ring Ketten. Eine ebenfalls leichter gebaute Kette mit einer erhhten Zugfestigkeit und Ermdungsbestndigkeit. Eine flexible Kette, ideal fr jedes Sportmotorrad. Standard Ritzel Stahl Standard Kettenrad Stahl AFAM EINE DOMINANTE KETTENBAUKASTEN TECHNOLOGIE Je nach

SP 3032932 AFAM Kettenkit 530XSR2 18/42 Super-verstärkt - Standard Kettenrad passend fuer TRIUMPH SPEED TRIPLE 1050 2005

Kettensatz bestehend aus:

Kette 525XSR2:  super verstärkte goldfarbene Xs-Ring Ketten. Eine ebenfalls leichter gebaute Kette mit einer erhöhten Zugfestigkeit und Ermüdungsbeständigkeit. Eine flexible Kette, ideal für jedes Sportmotorrad.

Standard Ritzel Stahl

Standard Kettenrad Stahl

AFAM EINE DOMINANTE KETTENBAUKASTEN-TECHNOLOGIE

Je nach Leistung und Einsatz Ihres Motorrads sollten Sie eine geeignete Kette montieren. Ein schweres Tourenmotorrad mit Sozius und vollgepackt mit Gepäck ist nicht dasselbe wie ein Sportmotorrad.

Ein Rennen auf einer geschlossenen Rennstrecke ist nicht dasselbe wie ein Rennen auf der Isle of Man. Das Drehmoment eines Motors ist nicht dasselbe wie bei einem anderen Motorrad mit demselben Hubraum usw.

Seit 1979 empfiehlt Ihnen AFAM bei seinen Kettensätzen die richtige Kette für viele Kilometer unbeschwertes Fahrvergnügen. Gehen Sie kein Risiko ein! Ihre eigene Sicherheit ist das Wichtigste! Vertrauen Sie auf AFAM!

Stahllegierungen mit der richtigen Wärmebehandlung, fortschrittliche Präzisionsfertigungsmethoden, maßgeschneiderte X-Ringe und hochwertige Fette bilden die Qualitätsmerkmale von AFAM.

Seit mehr als 40 Jahren sind unsere Kettensätze in der ganzen Welt bekannt. Der Unterschied zu unseren Mitbewerbern besteht darin, dass wir die einzigen sind, die sowohl die Produktion unserer Ketten als auch die Produktion unserer vorderen und hinteren Ritzel zu 100% selbst verantworten.

Die Kette ist das Hauptelement des Kettensatzes. Um eine optimale Kraftübertragung zu erreichen, ist es notwendig, hintere und vordere Ritzel je nach Kettentyp - auch je nach Anwendung und Fahrbedingungen - herzustellen.

Wir garantieren Ihnen ein unvergleichliches Ergebnis durch den Einsatz unserer vollständigen Übertragungen.

AFAM-Kettenkits sind in mehr als 6.000 einzigartigen Motorräder vorhanden, die in einer vollständigen, zweiwöchentlich aktualisierten Datenbank aufgelistet sind. Es sind mehr als 250.000 Kombinationen möglich, was zu einem äußerst kompletten Angebot für unsere Märkte führt.

 

 

 

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- M E R K M A L -

Kettenqualität:

Kettenfarbe:

Material:

Ketten-Radversion: Standard

Ritzel-Version: Standard

Art der Kette:

Ketten AFAM: XSR2

Anzahl der Kettenglieder:

passend für:

TRIUMPH SPEED TRIPLE 1050 2005
TRIUMPH SPEED TRIPLE 1050 2006
TRIUMPH SPEED TRIPLE 1050 2007
TRIUMPH SPEED TRIPLE 1050 2008
TRIUMPH SPEED TRIPLE 1050 2009
TRIUMPH SPEED TRIPLE 1050 2010

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SKU: 5926699727

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I
Verified Purchase
I have a pen
Battle Creek, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
C
Verified Purchase
C. Morelock
Houston, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
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Rick N
Belleville, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Boise, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Cuba, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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