SKU: 6629429734

Editor Hybrid SLX FE 400X

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Description

Editor Hybrid SLX FE 400XSchaltungstyp: Nabenschaltung Gnge: 8 Gang Motorenhersteller: Bosch Motor: Drive Unit Performance SX (55Nm) Cruise (250 Watt), Smart System Display: System Control, incl. Mini Remote Akku: Bosch CompactTube 400 Ladegert: Bosch 4A Gewicht: 19,2 kg Rahmen: Aluminium Superlite, Gravity Casting Technology, Efficient Comfort Geometry, Fully Integrated Battery, Advanced Internal Cable Routing, Slider Dropout Gabel: CUBE Editor Full Carbon, 1 1 8" 1 1 2"

Schaltungstyp: Nabenschaltung
Gänge: 8-Gang
Motorenhersteller: Bosch
Motor: Drive Unit Performance SX (55Nm) Cruise (250 Watt), Smart System
Display: System Control, incl. Mini Remote
Akku: Bosch CompactTube 400
Ladegerät: Bosch 4A
Gewicht: 19,2 kg
Rahmen: Aluminium Superlite, Gravity Casting Technology, Efficient Comfort Geometry, Fully Integrated Battery, Advanced Internal Cable Routing, Slider Dropout
Gabel: CUBE Editor Full Carbon, 1 1/8" - 1 1/2" Tapered, Internal Cable Routing, 12x100mm
Vorbau: CUBE Performance Stem Pro, 31.8mm
Lenker: CUBE Rise Trail Bar, 680mm
Griffe: ACID Hybrid Tour
Schalthebel: Shimano Alfine SL-S7000
Bremsanlage: Shimano BR-MT200, Hydr. Disc Brake (180/180)
Kurbelgarnitur: ACID MTB Hybrid Pro, 44T
Nabenritzel: Shimano Nexus, 18T
Antrieb: KMC Z610
VR-Nabe: Shimano Tiagra HB-RS470, 12x100mm, Centerlock
HR-Nabe: Shimano Alfine SG-S7001, 8-Speed
Reifen: Conti Contact Urban, 50-622
Pedale: CUBE PP MTB
Sattel: Natural Fit Venec
Sattelstütze: CUBE Performance Post, 30.9mm
Sattelklemme: CUBE Screwlock, 36mm
Scheinwerfer: ACID Front Light PRO-E 110, 5-16V, DC
Rücklicht: ACID Mudguard Rear Light PRO-E, 12V, DC
Ständer : ACID FM Pure Kickstand
Schutzblech : ACID 60 BB-Mount
Glocke: Knog Oi
Gepäckträger: ACID Gravel
Artikel kurz: EDITOR HYBRID
Verwendung: Urban Mobility
Max. Traglast: 135 kg/100 kg/100 kg
Hersteller: Pending System GmbH & Co. KG, Ludwig-Hüttner-Str. 5-7, 95679 Waldershof, Deutschland, cube.eu/contact

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SKU: 6629429734

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4.7 ★★★★★
Based on 30 reviews
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Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Omaha, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024
A
Aurian Finney
Bozeman, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Draper, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
I
Ian
Pawtucket, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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