SKU: 77107521946

Elemente der Konditorei

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Elemente der KonditoreiWenn jemand ein mehrbndiges Standardwerk fr die Konditorei kreieren kann, dann Leo Forsthofer. Basierend auf seinem enormen Erfahrungsschatz beleuchtet er verschiedene Bereiche der Konditorei und hebt traditionelle und moderne Rezepte auf ein neues Niveau. Richtig gute Teige herzustellen, erfordert vor allem eins: Fachkunde und Fingerspitzengefhl. Beides besitzt Leo Forsthofer reichlich und so widmet er sich im ersten Band dem Thema Teige wie immer

Wenn jemand ein mehrbändiges Standardwerk für die Konditorei kreieren kann, dann Leo Forsthofer. Basierend auf seinem enormen Erfahrungsschatz beleuchtet er verschiedene Bereiche der Konditorei und hebt traditionelle und moderne Rezepte auf ein neues Niveau. Richtig gute Teige herzustellen, erfordert vor allem eins: Fachkunde und Fingerspitzengefühl. Beides besitzt Leo Forsthofer reichlich und so widmet er sich im ersten Band dem Thema Teige - wie immer mit Akribie, Hingabe und Forschergeist. Es wäre jedoch nicht Leo Forsthofer, wenn er nicht Neues und Kreatives im Talon hätte. Mit besonderen Teigkreationen und Rezepten für spezielle Ernährungsformen sorgt er für Spannung in der Backstube. Neben klassischen Teigen mit all ihren Finessen reihen sich vegane Avocado-Brioches, zuckerfreie Vollkorncroissants und glutenfreie Torten in die Reihe der fantastischen Kreationen ein. Eines haben alle Rezepte gemeinsam: Hier wird Konditorkunst auf höchstem Niveau geboten.

EAN: 9783991133797
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Erscheinungsjahr: 2025
Autoren: Forsthofer, Leo
Seitenzahl/Blattzahl: 250
Keyword: Fachliteratur Konditorei; Konditorei; Patisserie; Teige
Fachschema: Kochen / Moderne Methoden, Hilfsmittel, Tipps u. Tricks
Fachkategorie: Kochen mit bestimmten Geräten~Nationale und regionale Küche
Länge: 285 mm
Breite: 235 mm
Höhe: 26 mm
Gewicht: 1730 gr
Produktform: Kartoniert
Genre: Sachbuch/Ratgeber
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SKU: 77107521946

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4.1 ★★★★★
Based on 6 reviews
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Product Reviews
S
Verified Purchase
Scrawller on da Waller
Whiting, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Cuba, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Carnegie, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Alexandria, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Pawtucket, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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