SKU: 375296404

62Y-46241-00 Timing Belt for Yamaha Mercury F40 F50 F60 FT50 FT60 T50 T60 | JLM Marine

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Description

62Y-46241-00 Timing Belt for Yamaha Mercury F40 F50 F60 FT50 FT60 T50 T60 | JLM MarineTiming Belt for Yamaha Mercury F40 F50 F60 FT50 FT60 T50 T60 Replaces 62Y 46241 00 This aftermarket timing belt is designed to fit Yamaha 4 stroke outboard engines in the F40, F50, F60, FT50, FT60, T50, and T60 series manufactured between 1995 and 2010. It also fits select Mercury Mariner 40hp and 50hp 4 cylinder engines equipped with a belt tensioner (serial numbers 0G231123 through 0P094499). Direct replacement for Yamaha 62Y 46241 00 and Mercury

Timing Belt for Yamaha Mercury F40 F50 F60 FT50 FT60 T50 T60 – Replaces 62Y-46241-00

This aftermarket timing belt is designed to fit Yamaha 4-stroke outboard engines in the F40, F50, F60, FT50, FT60, T50, and T60 series manufactured between 1995 and 2010. It also fits select Mercury/Mariner 40hp and 50hp 4-cylinder engines equipped with a belt tensioner (serial numbers 0G231123 through 0P094499).

Direct replacement for Yamaha 62Y-46241-00 and Mercury 825109. Engineered to meet OEM specifications for reliable engine timing and performance.

  • Replacement Interval: Every 1000 hours or 5 years of operation
  • Essential maintenance component for 4-stroke Yamaha and Mercury outboards
  • Manufactured to OEM specifications in an ISO9002-certified facility

Part Number Cross-Reference

Use this table to confirm equivalent part numbers across OEM and aftermarket brands.

Brand Part Number
Yamaha 62Y-46241-00
Mercury 825109

Compatible Engine Models

Confirm your engine model/year in the table below. For Yamaha owners, here's a guide to help you identify your engine's serial/model: Yamaha Serial Number Guide. You can also review exploded diagrams to verify part numbers: Yamaha Parts Diagrams & Catalog.

For Mercury owners, here's a guide to help you identify your engine's serial/model: Mercury Serial Number Guide. You can also review exploded diagrams to verify part numbers: Mercury Parts Diagrams & Catalog.

Brand Model Rated HP Stroke Years Notes
Yamaha F40 40 4-Stroke 2002 60K
Yamaha F40 40 4-Stroke 1999-2002 66W
Yamaha F50 50 4-Stroke 2003-2010 60A
Yamaha FT50 50 4-Stroke 2003-2007 61S
Yamaha F50 50 4-Stroke 1995-2007 62Y
Yamaha FT50/T50 50 4-Stroke 1996-2002 64J
Yamaha FT60/T60 60 4-Stroke 2003-2006 68S
Yamaha F60 60 4-Stroke 2002-2007 69W
Mercury/Mariner 40hp 4-cyl 40 4-Stroke Serial numbers: 0G231123 > 0P094499 (equipped with belt tensioner)
Mercury/Mariner 50hp 4-cyl 50 4-Stroke Serial numbers: 0G231123 > 0P094499 (equipped with belt tensioner)

Technical Specifications

Specification Value
OEM Number 62Y-46241-00
Part Type Timing Belt (Cambelt)
Application Yamaha & Mercury 4-Stroke Outboards
Replacement Interval Every 1000 hours or 5 years

Package Contents

  • 1 × Timing Belt

Installation Guide

  1. Disconnect the battery and ensure the engine is cool before beginning work.
  2. Remove the engine cowling to access the timing belt cover. Refer to your service manual for specific fastener locations.
  3. Rotate the crankshaft to align the timing marks on the camshaft and crankshaft sprockets to top dead center (TDC).
  4. Release the belt tensioner and carefully remove the old timing belt. Inspect the tensioner and sprockets for wear.
  5. Install the new timing belt onto the crankshaft sprocket first, then loop it around the camshaft sprocket(s) and tensioner, following the OEM routing diagram.
  6. Re-engage the belt tensioner to apply proper tension. Verify all timing marks remain aligned.
  7. Rotate the crankshaft by hand two full revolutions and recheck timing marks to confirm correct installation.
  8. Reinstall the timing belt cover and engine cowling. Reconnect the battery and perform a test run to ensure smooth operation.

Troubleshooting & FAQ

Q: How do I confirm this timing belt fits my engine?
A: Cross-reference your engine model and serial number with the compatibility table above. Yamaha models F40/F50/F60/FT50/FT60/T50/T60 from 1995–2010 and Mercury 40/50hp 4-cyl engines (serial 0G231123–0P094499 with belt tensioner) are confirmed fits. Always verify your OEM part number matches 62Y-46241-00 or Mercury 825109.

Q: How often should I replace the timing belt?
A: Yamaha recommends replacement every 1000 operating hours or 5 years, whichever comes first. Failure to replace on schedule may result in engine damage or poor performance.

Q: What are the signs that my timing belt needs replacement?
A: Visible cracking, fraying, or glazing on the belt surface, unusual engine noise, rough idling, or difficulty starting. If you notice any of these symptoms, inspect and replace the belt immediately.

Q: Will this aftermarket belt perform the same as the OEM Yamaha part?
A: Yes. This belt is manufactured to OEM specifications using comparable-grade materials in an ISO9002-certified facility. It is designed to deliver the same durability and performance as the original Yamaha timing belt.

Q: Can I install this timing belt myself?
A: Installation requires mechanical knowledge, proper tools, and alignment of timing marks. If you are not experienced with timing belt replacement, professional installation is strongly recommended to avoid engine damage.

Q: What's the difference between OEM and aftermarket timing belts?
A: This listing is an aftermarket replacement part (not an OEM component). We build to OEM specifications using comparable-grade materials. Production is done in an ISO9002-certified facility, and each batch is inspected for consistent performance.

Q: How fast do you ship and how much does it cost?
A: We offer fast global shipping—typically 5–15 days worldwide—and standard shipping is free. Expedited options are available at checkout depending on your location.

Q: What is your warranty and return policy?
A: This product includes a 1-year warranty against manufacturing defects under normal use. If something goes wrong, contact our support team with your order details. Returns are accepted within our standard return window (unused & in original condition); please see our policy page or reach out for instructions.

Important Notes

  • Verify that the product images and specifications match your original part. If discrepancies exist—even if your model is listed—do not proceed with the purchase.
  • This product is an aftermarket replacement part and is not an OEM component.
  • Professional installation is recommended to ensure safety and optimal performance.

Why Choose JLM MARINE?

  • Quality Assured: As a trusted manufacturer for over 20 years, we supply top marine brands globally.
  • Fast Global Shipping: Free delivery worldwide in 5–15 days.
  • Direct from Manufacturer: Competitive pricing without compromising quality.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 375296404

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Mel
Belleville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
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SkyGuardian
Fort Morgan, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
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Jason Skillman
Lake Worth, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
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Just_A_Reader
Lexington, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
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Paul Killman
Lake Worth, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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