SKU: 40766456824

BLAMMO! Electronics Utility Boost

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Description

BLAMMO! Electronics Utility BoostMaker: BLAMMO! Electronics Model: Utility Boost Condition: New Description: A simple boost pedal with the right setup is often a beautiful thing, but sometimes less isnt always more, and in the case of the BLAMMO! Utility Boost, this sentiment rings true. Now this doesnt mean were releasing an eleven knob Swiss army knife with thirteen switches but we do believe this new design expands on the simple boost pedal concept in a positive way. The Utility

Maker: BLAMMO! Electronics

Model: Utility Boost

Condition: New

Description:

  A simple boost pedal with the right setup is often a beautiful thing, but sometimes less isn’t always more, and in the case of the BLAMMO! Utility Boost, this sentiment rings true.  Now this doesn’t mean we’re releasing an eleven knob Swiss army knife with thirteen switches but we do believe this new design expands on the simple boost pedal concept in a positive way. The Utility Boost is basically a dual stage boost with either cocked wah or flat amplified sounds plus a buffer that works in bypass.

     The utilitarian nature of this design gives users access to a wide variety of boost sounds in a small, easy to use format that is pedal board friendly.  The buffer option is based on the popular Klon Centaur circuit and as mentioned before, can be engaged even when the pedal is turned off which is handy for long cable runs or complicated pedal board setups.  The cocked wah portion has a FREQUENCY knob that simulates the action of stepping on an actual wah pedal by setting the accentuated frequency point; turn it left for the brightest tones or dial it to the right for more bass / heel heavy sounds. To keep things simple both circuits share the same VOLUME knob and are swapped out through the CHANNEL foot switch. The flat boost side is an opamp based linear boost that’s set to be louder than the cocked wah circuit but if you want them at unity, or maybe the flat side even lower, there’s an internal trim pot that controls the gain of the linear circuit for that.  The larger GREEN LED indicates that the pedal is on while the smaller YELLOW LED shows that the flat boost is engaged (controlled through the channel foot switch). Since the circuit is huge and we wanted to keep the pedal affordable, we went with an SMD through-hole construction hybrid that uses Panasonic film and electrolytic caps for the coupling capacitors. Also worth noting is that both foot switches are no-click style and use a relay based design instead of the clunkier mechanical style.

- True or Buffered bypass

- Top mounted jacks

- UV printed graphic

- Board mounted pots

- 5mm Green LED controls ON/OFF foot switch

- 3mm Yellow LED controls Channel foot switch

- Matte Army Green 125b enclosure (4.8 x 2.6 1.56”)

- Accepts the standard 2.1mm center negative DC jack

- Current Draw : 65mA

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SKU: 40766456824

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rockspawner
Boise, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Birmingham, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Omaha, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Dallas, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Houston, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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