SKU: 42472313342

Professor Evil and the Citadel of Time

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Description

Professor Evil and the Citadel of TimeProfessor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he

Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion, but simply scoot you out the front door where he'll forget about you immediately.

On a turn, you first draw and reveal two cards from your tiny deck, then keep one of the cards based on what you think will help you this turn. You then take three actions, such as open a door in the room you're in, move from a room (or outside) to another room (assuming the door is open), disable a trap, or grab a treasure; using a card isn't an action unless it says otherwise. You can repeat actions as desired or needed, but you can't enter a room with Prof. Evil and you can't exit the house on your own (in order to run across the grounds to another window) once you enter. You're now committed to grabbing those treasures!

After you finish your turn, Prof. Evil now moves, but again he's not all there, so he doesn't necessarily move in a logical manner. To move him, you roll three dice: One die advances the secondary Prof. Evil figure on the clock on the board either five or ten minutes; the other two determine where Prof. Evil moves and how far. What's more, as he walks through rooms, he closes the doors through which he travels and reactivates any inactive traps he encounters. If you roll a blue and a 1, for example, he moves through the blue doorway into the next adjacent room; a red and a 3 will move him through three rooms, walking through the red doorway each time. A color and a particular signal will teleport him immediately to the treasure bearing the same colored marker.

Let's look at these treasures in more detail: Each treasure shows a time value and one or more traps on it. Three treasures are placed on the board, then a blue, red and green token are placed on the treasures, with a matching blue, red and green token placed on the game board clock on the time matching what's on the treasure. The Magna Carta might say 45 minutes, for example, and after placing a blue token on the Magna Carta, you place a blue token on the clock 45 minutes away from where the Prof. Evil figure is located. If Prof. Evil moves onto this token on the clock, then that treasure is lost — and if you lose four treasures, then you've lost the game. Remove it from play and replace it with a new treasure, marking the proper time on the clock.

Note that you can't just grab a treasure, however. Professor Evil can't be in the same room (of course), but you also must ensure that all the traps shown on the treasure are currently deactivated. The game board starts with eight traps on it — half active, half not — and you'll play tug-of-war with Professor Evil over keeping them in this status. Collect a treasure, and a new one will be added to the game board; collect four treasures before Prof. Evil does, and you all win Professor Evil and The Citadel of Time.

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SKU: 42472313342

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Reviewed in the United States on May 22, 2026
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Kenster
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★★★★★ 5
Should have bought this years ago!!!
I live at the end of 25 minutes dirt road top of red Mountain, Co. On the 3rd flat in 2 weeks I ordered this kit instead of putting a spare on and driving to town 1 hour away. and knock on wood its has held going on 3 weeks. I jacked up the car, followed the instruction and wow easier then going to Big-O. Love it and told my Kids they need to get it also.
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Reviewed in the United States on April 30, 2026
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David M. Silvestri
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★★★★★ 5
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I recently bought this 54PCS Flat Tire Repair Kit with Air Compressor, and I’m seriously impressed. It’s one of those products you hope you won’t need—but are SO glad to have when the time comes. I used it on my ATV after catching a sharp rock on the trail, and it saved the day. The plug worked perfectly, and the air compressor had my tire reinflated in just a few minutes. What I really love is how complete the kit is. From cars and motorcycles to trucks and tractors, it’s got everything you need to handle a flat. The tools are solid and durable, and the case keeps everything neatly organized. It’s compact enough to toss in the back of my truck or ATV storage box without taking up too much space. If you ride ATVs in remote areas like I do, this kit is a no-brainer. It gives you peace of mind and saves you from having to hike back to civilization. Highly recommended!
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Reviewed in the United States on April 15, 2025
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Dan R.
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★★★★★ 5
Kept it in my trunk for months — used it once and it saved me
I’ve had this AUTOWN tire repair kit sitting in the trunk for several months as a “just in case” thing. I have only had to use it once, but the tools and compressor held up and it actually helped me get out of a bad spot where I didn’t have a spare tire available. Just to be clear, I wouldn’t call this a permanent fix. It’s more of an emergency repair to get you back on the road. In my case it did exactly that. Afterward, I went to a nearby tire shop and had the tire repaired the right way. Overall, I’m really glad I had it in the car. Just using it once has already paid for itself.
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Reviewed in the United States on March 29, 2026
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Dan
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★★★★★ 5
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Very good to have works great
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