SKU: 78333614548

Cane-line Endless Soft Highback Chair 54503TAITG

Sale price$1716.75 Regular price$1907.50
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Description

Cane-line Endless Soft Highback Chair 54503TAITGCane line Endless Soft Highback Chair The Endless Soft highback chair is designed by Foersom & Hiort Lorenzen MDD. The chair has a strong base in teak wood with beautiful wickerwork in Cane line Soft Rope. The comfy cushions in Cane line AirTouch include the QuickDry & Airflow system, which ensures that the cushions are dry approximately 1 hour after a downpour. The chair has noticeable design details and a strong construction, such as the light bend

Cane-line Endless Soft Highback Chair


The Endless Soft highback chair is designed by Foersom & Hiort-Lorenzen MDD. The chair has a strong base in teak wood with beautiful wickerwork in Cane-line Soft Rope. The comfy cushions in Cane-line AirTouch include the QuickDry & Airflow system, which ensures that the cushions are dry approximately 1 hour after a downpour. The chair has noticeable design details and a strong construction, such as the light bend between the seat and backrest, which provides maximum seating comfort. Pair it with the matching Endless Soft footstool to complete the overall relaxing and stylish design expression.

To preserve the original unique teak colour and maintain the fine teak wood, we recommend using Cane-line Teak Care products.

SPECIFICATIONS:

  • Width: 99 cm | 38.9 inches 
  • Depth: 76 cm | 29.9 inches 
  • Height: 90 cm | 35.4 inches 
  • Seat height: 46 cm | 18.2 inches 
  • Armrest height: 57 cm | 22.4 inches 
  • Weight: 18.5 kg | 40.8 lbs 
Series Endless
Category Highback Chair
Frame Cane-line Soft Rope / Teak
Cushion Cane-line AirTouch
QuickDry & Airflow system Yes
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SKU: 78333614548

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4.0 ★★★★★
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W
Charlottesville, US
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 1, 1999
D
Verified Purchase
david shen
Waukegan, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2022
M
Mike Reed
Los Angeles, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
C
Verified Purchase
cybereality
Natrona Heights, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
Fort Morgan, US
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022

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