SKU: 9519160109

Actisense A2K-TDC-6M NMEA2000 Micro Cable Assembly - 6M

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Description

Actisense A2K-TDC-6M NMEA2000 Micro Cable Assembly - 6MA2K TDC 6M NMEA2000 Micro Cable Assembly 6M Available in various lengths, the cable assemblies can be used as either drop cable from a NMEA 2000 backbone or to extend the length of the backbone cable. Actisense Lite cable assemblies allow quick installation and come with quality reassurance as only the Actisense UL certified cable is used. NMEA 2000 cable includes five wires within a single waterproof cable: power and ground wires, two signal (data)

A2K-TDC-6M NMEA2000 Micro Cable Assembly - 6M

Available in various lengths, the cable assemblies can be used as either drop cable from a NMEA 2000 backbone or to extend the length of the backbone cable.

Actisense Lite cable assemblies allow quick installation and come with quality reassurance as only the Actisense UL-certified cable is used.

NMEA 2000 cable includes five wires within a single waterproof cable: power and ground wires, two signal (data) wires, and a drain wire. The drain wire connects to the cable shield, which protects the signal, power, and ground wires from external Radio Frequency Interference (RFI) and helps reduce RFI emission from the cable.

NMEA 2000 Lite cable can be used to create a backbone up to 100 meters in length. If the backbone length required exceeds 100 meters, the center of the bus can be extended with an NMEA 2000 mini cable to keep the outer Lite sections to the 100-meter maximum.

The maximum length of a drop cable (distance from the backbone) is 6 meters. It is important to limit each drop length to the minimum required, as the total of all drop lengths must not exceed 72 meters.

The Actisense range of NMEA 2000 connectors and cables has been designed using our specialist interconnect and NMEA knowledge.

Technical Specifications:

  • Rated Current - 3A
  • Rated Voltage - 60VDC
  • Male Contact - Brass, gold-plated
  • Female Contact - Phosphor bronze, gold plated
  • Contact Carrier - PBT, black
  • Contact Polarization - Standard M12 -“A”- polarization
  • Mating Thread - M12
  • Screw Cap - Brass, nickel plated
  • O-Ring Seal - Rubber, black
  • Housing - PVC, black
  • Power Pair - 22 AWG (19-strand tinned copper)
  • Data Pair - 24 AWG (19-strand tinned copper)
  • Drain - 22 AWG (19-strand tinned copper)
  • Braid - 37 AWG (tinned copper)
  • Jacket Material - 0.8mm Nom. PVC, black
  • Jacket Outer Diameter - 6.85mm ±0.254mm
  • Weight -  430g
  • Protection - IP67 (when mated)
  • Operating Temperature - -20°C to +70°C
  • Storage Temperature - -40°C to +85°C
This product may not be returned to the original point of purchase. Please contact the manufacturer directly with any issues or concerns.

Specifications:

  • Connection Gender: Male-Female
  • Data Interface: NMEA 2000
  • Cable Length (Meters): 6m
  • NMEA 2000 Connectors: Backbone/Drop Cables
  • Box Dimensions: 2"H x 6"W x 6"L WT: 0.9 lbs
  • UPC: 5060998710270

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SKU: 9519160109

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rockspawner
Phoenix, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Port Orchard, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
West Palm Beach, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Birmingham, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Carnegie, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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