SKU: 73815432005

Telepathic Fish: Trawling The Early 90s Ambient Underground

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Description

Telepathic Fish: Trawling The Early 90s Ambient Underground2 LP Gatefold + 20 page Booklet + Obi Sticker En contraste total avec lintensit staccato des raves hardcore de lpoque, les soires Telepathic Fish offraient un vritable bain sensoriel wombeldelic , comme lcrivait Simon Reynolds dans Energy Flash. Cette compilation illustre retrace pour la premire fois lhistoire de cette fte ambient underground du sud de Londres, point de convergence do ont merg Ninja Tune, Warp ou Rising High. Organises par Openmind

2 LP Gatefold + 20 page Booklet +  Obi Sticker

En contraste total avec l’intensité staccato des raves hardcore de l’époque, les soirées Telepathic Fish offraient un véritable bain sensoriel « wombeldelic », comme l’écrivait Simon Reynolds dans Energy Flash. Cette compilation illustrée retrace pour la première fois l’histoire de cette fête ambient underground du sud de Londres, point de convergence d’où ont émergé Ninja Tune, Warp ou Rising High. Organisées par Openmind — Chantal Passamonte (Mira Calix), David Vallade, Mario Aguera et Kevin Foakes (DJ Food) — avec l’aide de Mixmaster Morris et Matt Black (Coldcut), les soirées Telepathic Fish comptent parmi les toutes premières chill-out parties londoniennes du début des années 90. Nées dans l’underground électronique, ces fêtes investissaient maisons et squats avec installations visuelles artisanales et un design totalement singulier. Elles accueillirent Aphex Twin, Andrea Parker ou encore Tony Morley, avant de s’exporter vers des aftershows VIP d’Orbital, des rassemblements illégaux au Roundhouse désaffecté ou des passages sur la mythique émission Solid Steel de KISS FM. En parallèle, Openmind collabore avec Megatripolis, partage des scènes avec Autechre, Higher Intelligence Agency ou Global Communication, et crée le fanzine Mindfood pour documenter cette culture naissante.

Cette édition inclut une histoire de 20 pages richement illustrée de photos inédites, flyers, artworks et souvenirs couvrant 1992–1995, ainsi qu’une pochette gatefold arborant le logo original Telepathic Fish. Les morceaux sélectionnés — plus d’une centaine à l’origine, réduits ici à l’essentiel — sont des titres joués lors des soirées, dont des raretés de Caustic Window (Aphex Twin), Tranquility Bass, Spacetime Continuum ou Global Communication. La compilation est publiée en double vinyle noir compatible DJ, avec obi strip portant une citation de Simon Reynolds, et un mastering coupe-lacquer signé Beau Thomas (Ten Eight Seven Mastering).

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SKU: 73815432005

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Chelsea, US
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
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Reviewed in the United States on February 1, 1999
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david shen
Draper, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
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Mike Reed
Chelsea, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
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cybereality
Draper, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
Carnegie, US
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022

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