SKU: 12137172036

AB-02CLH-ST HORSEHIDE CAP TOE LACE-UP LONG

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Description

AB-02CLH-ST HORSEHIDE CAP TOE LACE-UP LONGST LAST CL LASTRD LASTST LAST 8. 5 D VIBRAM#269 US DE EE,EEE EE1 DE27cm99HLACE UPENGINEER A LONG LENGTH VERSION OF AUTHENTIC LACE UP BOOTS CREATED WITH ST LAST WITH A CAP TOE ADDED THE ST LAST IS LOCATED BETWEEN THE CL LAST WITH A THIN TOE AND THE RD LAST WITH A VOLUMINOUS TOE, AND HAS JUST THE RIGHT AMOUNT OF VOLUME TO CREATE A BALANCE THAT GOES WELL WITH CASUAL STYLES AND CLASSIC ATTIRE WE CREATE FROM A RELATIVELY TIGHT FITTING PATTERN SO THAT THEY



ST LASTで作成したオーセンティックなレースアップブーツにキャップトゥを加えたブーツのロングレングスバージョン

トゥの薄いCL LAST、ボリュームのあるRD LASTの中間に位置するST LASTを使用し、適度なボリュームでカジュアルなスタイルにもクラシックな装いにも合うバランス

履き込んだ後により足に馴染むよう、比較的タイトフィッティングの型紙から作成しています
新品時は甲周りに窮屈さを感じるかもしれませんが、履く度に足に馴染みます
甲が高い方、ワイズの広い方はサイズ選びにご注意ください

革は北米産の原皮を使い、オリジナルレシピで作成したホースハイドを使用
染料仕上げのホースハイドを採用し、独特の質感と色ムラが楽しめます 

フィット感、歩行性を高めるレザーインソールが付属、使用により革が伸びた後に特に役立ちます 

レザーライニング仕様

8.5インチハイト Dワイズ

グッドイヤーウェルテッド製法

VIBRAM#269ソール

ウェルトシングルステッチ



素材:ホースハイド

裏地:カウハイド


※染料仕上げの革に関して、通常の顔料仕上げの革に比べ傷や色ムラ、パーツごとの色の差が目立つ場合があります
しかしこれはデザインコンセプトの基採用されたもので、その雰囲気を含めて楽しんでいただくよう意図されています

馬革は牛革に比べ元々傷が多く、どうしても小さな傷は製品に入ってしまいます
これも馬革のブーツの特徴としてあらかじめご了承ください

馬革はシボなど革の表情が個体により差があります
左右で革の表情に多少差が出ることもありますが、これは革の特性を活かすためでもありますのであらかじめご了承ください


※サイズガイド

サイズ表記はUSサイズ、甲が低く少し縦長の木型を使用しています。
ワイズはDですがEワイズの人でも履けると思います。
足の甲が高い人、ワイズがEE,EEEの人でなければ、表記通りのサイズを選んでいただくと良いはずです。
かなり甲高、ワイズがEE以上であれば1サイズ上げるほうがいいかもしれません。

例えば、ワイズDもしくはE、27cmで甲高なら、サイズ9をジャストサイズで履いて最初は少しきつく感じるが複数回履くと必ず馴染むので、それまで少し待つ、もしくはサイズ9HでLACE UPなら紐で調節する、ENGINEERならインソールで調節する、等で対応可能です。

ご不明な点がございましたらメールでお問い合わせください。



A LONG-LENGTH VERSION OF AUTHENTIC LACE-UP BOOTS CREATED WITH ST LAST WITH A CAP TOE ADDED

THE ST LAST IS LOCATED BETWEEN THE CL LAST WITH A THIN TOE AND THE RD LAST WITH A VOLUMINOUS TOE, AND HAS JUST THE RIGHT AMOUNT OF VOLUME TO CREATE A BALANCE THAT GOES WELL WITH CASUAL STYLES AND CLASSIC ATTIRE

WE CREATE FROM A RELATIVELY TIGHT-FITTING PATTERN SO THAT THEY WILL FIT YOUR FEET BETTER AFTER BEING WORN IN
WHEN NEW, MAY FEEL A LITTLE TIGHT AROUND THE INSTEP, BUT THEY WILL FIT YOUR FEET BETTER EACH TIME YOU WEAR THEM
IF YOU HAVE A HIGH INSTEP OR A WIDE WIDTH, PLEASE BE CAREFUL WHEN CHOOSING A SIZE

CUSTOM-MADE HORSEHIDE

ADOPTING DYE-FINISHED HORSEHIDE, YOU CAN ENJOY UNIQUE TEXTURE AND COLOR UNEVENNESS  

COME WITH A LEATHER INSOLE THAT ENHANCES FIT AND WALING ESPECIALLY USEFUL AFTER THE LEATHER HAS STRETCHED DUE TO USE

WITH LEATHER LINING

HEIGHT:8.5INCH , WIDTH:D

GOODYEAR WELTED METHOD

VIBRAM #269 SOLE

SINGLE STITCHING AT THE EDGE OF SOLE



MATERIAL:HORSEHIDE

LINING:COWHIDE


Dye-finished leather may have more noticeable scratches and uneven color than normal pigment-finished leather.
However, this was adopted based on the design concept, and it is intended to be enjoyed including its atmosphere.

Horsehide originally has more scratches than cowhide, and small scratches will inevitably enter the product.
Please note that this is also a feature of horsehide boots.

Horse leather has different grain and other leather textures depending on the individual item. There may be slight differences in the leather texture between the left and right sides, but please understand that this is to take advantage of the characteristics of the leather.


※SIZING GUIDE

We use US size.
Our last is low instep and slightly long. Width is D, but may fit even a width E.
If you don't have high instep and width EE or EEE, you should choose your US size.
If you have high instep and EE, EEE width, you should choose 1 size larger.

For example, if your size US 9,and has D or E width and high instep, you should choose size 9.
Choose size 9, At first, you feel it to be slightly tight. However, it will stretch little by little.
Choose size 9H, if it's loose a little, but can adjust space by lace or inner sole.

Please contact us if you worried about size.

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SKU: 12137172036

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M
Mel
Lake Worth, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Natrona Heights, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Natrona Heights, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Bozeman, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Battle Creek, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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