KOHLER Highline Classic White Round Comfort Height 2-Piece Toilet 12-in Rough-In Size
SKU: 1538893133

KOHLER Highline Classic White Round Comfort Height 2-Piece Toilet 12-in Rough-In Size

Sale price$132.76 Regular price$147.51
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Description

KOHLER Highline Classic White Round Comfort Height 2-Piece Toilet 12-in Rough-In SizeKOHLER Highline Classic White Round Comfort Height 2 Piece Toilet The KOHLER Highline Classic Toilet combines style and efficiency with its water conserving flush and comfortable chair height design. Perfect for smaller bathrooms, it offers durability and easy installation. Key Features: Comfort Height Design: Chair height seat makes sitting down and standing up easier for most adults. Efficient Flushing: 1. 28 GPF flush saves water without

KOHLER Highline Classic White Round Comfort Height 2-Piece Toilet

The KOHLER Highline Classic Toilet combines style and efficiency with its water-conserving flush and comfortable chair-height design. Perfect for smaller bathrooms, it offers durability and easy installation.


Key Features:

  • Comfort Height Design: Chair-height seat makes sitting down and standing up easier for most adults.
  • Efficient Flushing: 1.28 GPF flush saves water without sacrificing performance.
  • Durable Construction: Made from vitreous china for long-lasting use.
  • Complete Installation Kit: Includes seat, tank, bowl, wax ring, and floor hardware.
  • Compact Design: Round-front bowl is ideal for smaller bathrooms.

Specifications Table:

Specification Details
Collection Name Highline Classic
Color/Finish Family White
Manufacturer Color/Finish White
Type 2-piece
Assembled Depth (Inches) 27.75
Assembled Height (Inches) 30.375
Assembled Weight (lbs.) 94
Assembled Width (Inches) 19.625
Bowl Height Chair height
Bowl Height with Seat 16-1/2-in
Rough-In Size 12-in
Trapway Size 2-1/8-in
ADA Compliant Yes
Bowl Shape Round
Flush Lever Location Left side
Flush Technology Gravity fed
Gallons Per Flush 1.28
Material Vitreous china
Maximum Flush Rate 1.28 GPF (4.85 LPF)
Seat Included Yes
Wax Ring Included Yes
Warranty 1-year limited

Frequently Asked Questions (FAQ):

Q: What is the rough-in size for this toilet?
A: The rough-in size is 12 inches.


Q: Does this toilet include a seat?
A: Yes, the toilet comes with a premium seat included.


Q: Is this toilet ADA compliant?
A: Yes, it meets ADA compliance standards.


Q: What is the flushing technology used?
A: This toilet uses gravity-fed flushing technology.


Q: What is the maximum flush rate?
A: The maximum flush rate is 1.28 GPF (4.85 LPF).


Elevate Your Bathroom Experience

The KOHLER Highline Classic Toilet is a masterpiece of functional design, seamlessly blending comfort and efficiency. Its chair-height seat and compact round bowl make it a versatile choice for any bathroom, while the vitreous china finish adds a touch of elegance. Pair it with minimalist decor to highlight its clean lines, or use it as a foundation for a bold, modern aesthetic. This toilet is not just a fixture; it's a statement of refined living.


AI Review Summary:

Customers praise the KOHLER Highline Classic Toilet for its comfort height and efficient flushing system. Many appreciate the included installation kit, which simplifies setup. The compact design is noted as ideal for smaller bathrooms, while the durable vitreous china construction receives high marks for quality. Some users mention the need for additional supply lines, but overall satisfaction is high.


Upgrade your bathroom with the KOHLER Highline Classic Toilet for comfort and efficiency.

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SKU: 1538893133

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Tinkerer
Waukegan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
West Palm Beach, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Chelsea, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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