SKU: 16634867314

Coup

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Description

CoupYou are head of a family in an Italian city state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive In Coup, you want to be the last player with influence in the game, with influence being represented by face down character cards in your playing area. Each player starts the game with

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

  • Duke: Take three coins from the treasury. Block someone from taking foreign aid.
  • Assassin: Pay three coins and try to assassinate another player's character.
  • Contessa: Block an assassination attempt.
  • Captain: Take two coins from another player, or block someone from stealing coins from you.
  • Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

  • Income: Take one coin from the treasury.
  • Foreign aid: Take two coins from the treasury.
  • Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

In the 2013 reissues of Coup, a new character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.

  • Inquisitor: Draw one character card from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return one. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may force them to shuffle the card into the deck. They then get to draw a new card. Block someone from stealing coins from you.

Components

  • 15 character cards (three each of Duke, Assassin, Captain, Ambassador, Contessa)
  • 6 summary cards
  • 50 coins
  • Rules

 

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SKU: 16634867314

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beasterson
Massapequa, US
★★★★★ 5
Absolutely top-knotch
Format: Kindle
9.5/10 This is the pinnacle of Star Wars comic books. A great way to tie in their Indiana Jones character in Aphra and the mainline series to tell an amazing story. Only complaint is a couple of the issues artwork I was not a fan of. I like the more realistic look. Just make sure you read Aphra book 1 and the previous SW books to understand it better. Aphra book 1 being more important
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Reviewed in the United States on February 6, 2018
F
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Frank Gino
Port Orchard, US
★★★★★ 5
Star Wars embraces fantasy
Format: Paperback
This is Star Wars at its' strangest, and that's a very good thing. Luke and co. fighting through what could easily be Dracula's castle is a truly unique experience. I don't wish to say more for fear of spoilers. As a note though you will get more out of this if you've been following the Star Wars and Dr. Aphra comics. However you can get by without that knowledge as well.
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Reviewed in the United States on October 26, 2017
D
Verified Purchase
Doc Watson
Birmingham, US
★★★★★ 3
Gothic Star Wars
Format: Paperback
This trade paperback collects all the issues for the Screaming Citadel story spread over several titles, including the main stay Star Wars series and the Dr Aphra book. As one might expect from a story spread over different titles with different artists and writers, the presentation varies. The art is all over the place. In the Marco Checchetto-drawn initial issue, everyone’s favorite amoral artifact hunter, Dr Aphra, is a striking space vixen. But in the following issues she’s hardly recognizable as the same character--mousier, if still menacing, in her trademark Russian tanker’s hat. To a lesser degree, the same is true for the other characters, including the main SW group. It’s understandable, but a bit disconcerting. The story centers on Dr Aphra, who, in need of a Jedi for one of her typically nefarious purposes, recruits Luke into her scheme. Unfortunately for Aphra, she’s up against a more ruthless foe in the harlequin-looking vampire-like Queen of the Screaming Citadel. Before long, the rest of the group has to show up to rescue them. It’s a gothic story, set in scary castle—not the usual Star Wars fare. There are some good points. Dr Aphra’s almost sociopathic outlook is always good for a few choice lines, the “murderous machines” Bee Tee and Triple Zero are on hand for their own gruesome commentary and some of the Queens hench-people, while not given much to do, are interestingly designed. But overall, the horror movies plotline didn’t seem much like Star Wars to me. Recommended for those who enjoy that type of story, or completists.
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Reviewed in the United States on February 27, 2018
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PWDecker
Natrona Heights, US
★★★★★ 4
Luke and Doctor Aphra team up!
Format: Paperback
This is the second crossover event in the Marvel Star Wars comics. It brings the ongoing Doctor Aphra and Star Wars series together. I liked the pairing of Luke with Aphra. They play well off of each other with Luke's naive goodness and Aphra's experienced gray morality. I liked when she called him a wannabe padawan. There are some well designed characters in this comic. The residents of the Screaming Citadel have a goth bdsm vibe. Luke even gets to dress up. I liked seeing him in something different. I want to know more about Sana and Aphra's past!!! Please, Marvel, make a queer love story prequel!!! The murder droids are wonderful. Having them on the same side as the "good guys" for at least the time being led to some funny situations. The last panel intrigued me. I give this graphic novel a 4/5. I am always here for more Doctor Aphra!
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Reviewed in the United States on December 29, 2017
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Kindle Customer
Massapequa, US
★★★★★ 5
Excellent mini series.
Format: Kindle
This is an excellent follow up to Vader Down. Luke Skywalker and friends take on a bigger threat than The Empire and Darth Vader that is connected to the Jedi. Luke and Dr. Aphra join forces to find the answers Like is seeking. Truly worth reading and entertaining.
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Reviewed in the United States on June 23, 2019

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