SKU: 19774439920

Michael Owen: Off the Record

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Michael Owen: Off the RecordMichael Owen reveals the highlights and pitfalls of being a professional footballer in his first official autobiography, which contains his personal reflections on eight years in the game, including two World Cups, two European Championships and goalscoring records for club and country. Updated to include his first full season with Real Madrid. After his famous goal against Argentina in France '98, Michael Owen was forced to grow up almost overnight,

Michael Owen reveals the highlights and pitfalls of being a professional footballer in his first official autobiography, which contains his personal reflections on eight years in the game, including two World Cups, two European Championships and goalscoring records for club and country. Updated to include his first full season with Real Madrid.

After his famous goal against Argentina in France '98, Michael Owen was forced to grow up almost overnight, his sudden fame propelling him to stardom to the extent that the hopes of a football nation now rest on the slender frame of this 26-year-old.

In his autobiography, Owen is forthright in his views on the game: he reacts to the accusations of diving, his susceptibility to injury, and his alleged gambling addiction; he writes candidly about his career at Liverpool, from Roy Evans to Gerard Houllier, and the reasons behind him leaving the club that made him as a player; and he talks about his ambitions for the England team and his new club Newcastle.

He is also opinionated about his England striking partnership with Wayne Rooney and the threat from Jermaine Defoe; his complex and at times difficult relationship with coaches such as Glenn Hoddle, Kevin Keegan and Sven-Goran Eriksson; and he has strong views on the thug culture still rife in English football.

Outside of the game, he talks openly for the first time about the death threats to him and his family, his relationship with childhood sweetheart Louise Bonsall - including her serious injury from a riding accident - and their baby Gemma as well as his passion for horse racing and betting.

Exclusive to this paperback edition, there are two new chapters covering Owen's dramatic transfer to Real Madrid, the frustrations of his first season in La Liga and the reasons for his return to England. The book will also expose the inside story of England's 2006 World Cup qualifying campaign.



Binding Type: Paperback
Publisher: Harpersport
Published: 05/15/2006
ISBN: 9780002189408
Pages: 406
Weight: 0.55lbs
Size: 6.80h x 4.30w x 1.20d
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SKU: 19774439920

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S. Max
Phoenix, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Whiting, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Houston, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Bozeman, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Chelsea, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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