SKU: 20529201506

Santorini 4-Light Pendant Light Matte Black

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Description

Santorini 4-Light Pendant Light Matte BlackFinish Matte Black Category Interior Lighting Subcategory Indoor Pendant Family Santorini Glass Water Voltage 120 V Number of Bulbs 4 Bulb Dimmable No Bulb Type B10 Canopy 1. 2 H x 5. 1 L x 5. 1 W Depth 15 Down Rod Included Yes Introduction Date 06 20 2024 Order Minimum 1 Ship Carton Height(in) 21. 25 Ship Carton Length(in) 19. 25 Ship Carton Width(in) 19. 25 Ship Weight(lbs) 18. 04 Vendor Ship Method UPS Warranty 1 Year Weight(lbs) 11. 66 Wire

Finish Matte Black
Category Interior Lighting
Subcategory Indoor Pendant
Family Santorini
Glass Water
Voltage 120 V
Number of Bulbs 4
Bulb Dimmable No
Bulb Type B10
Canopy 1.2 H x 5.1 L x 5.1 W
Depth 15
Down Rod Included Yes
Introduction Date 06/20/2024
Order Minimum 1
Ship Carton Height(in) 21.25
Ship Carton Length(in) 19.25
Ship Carton Width(in) 19.25
Ship Weight(lbs) 18.04
Vendor Ship Method UPS
Warranty 1 Year
Weight(lbs) 11.66
Wire Included 12
ADA Compliant No
Bulb Base Candelabra (E12)
Bulb Included No
CEC Compliant Yes
Country of Origin China
Dark Sky No
Downrod Length 1(in) 6
Downrod Length 2(in) 12
Downrod Length 3(in) 18
Dusk to Dawn No
Location Rating Dry Rated
Max Wattage 40 W
Mounting Deck Shape Circle
Pack Size 1
Power Source Hardwired
Prop 65 Yes
Prop 65 Description WARNING: This product can expose you to chemicals including Lead and lead compounds, which is known to the State of California to cause cancer and birth defects or other reproductive harm. For more information go to www.P65Warnings.ca.gov
Quantity Per Each 1
Safety Rating ETL Approved, UL Approved
Shade Bottom Width(in) 16.5
Shade Direction Downward
Shade Material Glass
Shade Top Width(in) 15
Switch Included No
Title 20 No
Title 24 No
Total Wattage 160 W
Voltage Type Line Voltage
Wire Cord Length(in) 12
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SKU: 20529201506

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4.5 ★★★★★
Based on 7 reviews
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Product Reviews
M
Mel
Omaha, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Waukegan, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Los Angeles, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Charlottesville, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Alexandria, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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