SKU: 21122702542

Karcher Vacuum Sweepers AF 100 *EU Air Purifier 10248100

Sale price$283127.84 Regular price$314586.49
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Description

Karcher Vacuum Sweepers AF 100 *EU Air Purifier 10248100Karcher Vacuum Sweepers AF 100 *EU Air Purifier 10248100 Karcher AF 100 *EU 10248100220 240V 1PH 50 60Hz Vacuum Sweepers Air Purifier Air purification from the cleaning specialists: The AF 100 H13 air purifier from Krcher is a ready to go solution for high traffic and high occupancy interior spaces such as school classrooms, doctor's waiting rooms or other public facilities. Our new High Protect H13 Solution filter reliably removes pathogens, such as

Karcher Vacuum Sweepers AF 100 *EU Air Purifier 10248100

Karcher AF 100 *EU 10248100220-240V 1PH 50/60Hz Vacuum Sweepers Air Purifier

Air purification from the cleaning specialists: The AF 100 H13 air purifier from Kärcher is a ready-to-go solution for high-traffic and high-occupancy interior spaces such as school classrooms, doctor's waiting rooms or other public facilities. Our new High Protect H13 Solution filter reliably removes pathogens, such as viruses, and aerosols from the air in the room for an improved level of health and safety. An extra coating of silver ions on the filter material also efficiently eliminates germs and bacteria, whilst an activated carbon layer also removes dust, pollen, odours, volatile organic substances, chemical vapours and other harmful substances. A precise laser sensor is integrated for the purpose of continually monitoring the air in the room and controlling the automatic mode. The air quality is displayed at all times in a clear colour-coded diagram; additionally, the current fine dust content in the air and the remaining filtering time can be read off a display at any time. Robust castors allow the purifier to be moved between rooms whenever needed.

FEATURES AND BENEFITS
High Protect H13 Solution filter, as standard
New H13 filter for pathogen and aerosol filtration.
Compact design with high mobility
Easy to move between rooms thanks to the unit's robust rollers.
Powerful motor for rooms of up to 87 m²
Fan with three speed settings.
Intuitive operation and simple maintenance
  • Filter service life can be read off the display. Customers can replace the filter easily themselves.
Precise measurements of the current air quality using a laser sensor
  • Air quality is displayed in a coloured diagram (blue = very good, green = average, red = poor).
  • Sensor data regarding the fine dust value (PM2.5) in the air in the room is shown on the integrated display.
SPECIFICATIONS

Technical data

Sound pressure level (dB(A)) min. 25 - max. 48
Suitable room size* (m²) up to 87
Air throughput** (m³/h) up to 650
Current type (Ph/V/Hz) 1 / 220 - 240 / 50 - 60
Rated input power (W) max. 80
Weight without accessories (kg) 11,3
Weight incl. packaging (kg) 17,2
Dimensions (L × W × H) (mm) 380 x 380 x 713

Equipment

  • Prefilter
  • Active carbon filter
  • High Protect 13 Filter
  • Dual filter system
  • Filter change indicator
  • Air quality display
  • Operation of the device with touch function
  • Automatic mode
  • Night mode
  • Rollers
  • Cable length, 2.25 mm

Maximum sweeping performance - always and everywhere From the manual sweeper via the walk-behind and ride-on machine to the extremely powerful and robust industrial ride-o

This product uses up to 500 bar of pressure to remove even the most stubborn dirt. The robust cage design provides all-round protection and enables safe crane loading. With sack-trolley principle for easy transportation. Handy and convienent: The lance holder and the integrated hose hook ensures that the accessory is ready at the machine. The hour meter always shows the exact operating time of the pump. Safe Storage: Accessories and tools are stored in a protected box. Easy to move: The pushcart principle makes it possible to eassily transport the machine even to areas that are difficult to access. Reliable and safe: Kärchers high-performance crankshaft pump ensures optimal pressure. The optional dry-run cut-out protects the machine as well as the user.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 21122702542

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4.1 ★★★★★
Based on 27 reviews
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Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Natrona Heights, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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