SKU: 29406931763

Flowers: A Mandala Game

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Description

Flowers: A Mandala GameIn Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own! To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half flower tiles in separate decks 18 each of black and white, with the black flowers being gray, purple, and red on the opposite

In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own!

To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks — 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow — then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors.

On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards.

After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala.

Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins.

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SKU: 29406931763

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Xiaomeng Han
West Palm Beach, US
★★★★★ 5
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Format: Paperback
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Port Orchard, US
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Reviewed in the United States on October 21, 2014
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Ryan
Port Orchard, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Christopher West
Phoenix, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Belleville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022

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