SKU: 3688328026

14k White Gold 6x4mm Pear Citrine Checker VS Real Diamond ring

Sale price$482.85 Regular price$536.50
Save 10%

Pay in installments of $134.12 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 15 - Sep 20

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

14k White Gold 6x4mm Pear Citrine Checker VS Real Diamond ringAttributes: Casted Attributes: Polished Attributes: 14K White gold Attributes: Genuine Attributes: Citrine Attributes: Diamond Attributes: Avail. in 10k yellow gold Attributes: Avail. in 18k yellow gold Attributes: Avail. in 14k yellow gold Attributes: Avail. in platinum Attributes: Prong set Attributes: Avail. in 18k white gold Attributes: VS in clarity Attributes: Pear Metal: 14k White Gold Average Weight: 2. 45 GM Gem Weight: 0. 43 Diamond Weight:

Attributes: Casted
Attributes: Polished
Attributes: 14K White gold
Attributes: Genuine
Attributes: Citrine
Attributes: Diamond
Attributes: Avail. in 10k yellow gold
Attributes: Avail. in 18k yellow gold
Attributes: Avail. in 14k yellow gold
Attributes: Avail. in platinum
Attributes: Prong set
Attributes: Avail. in 18k white gold
Attributes: VS in clarity
Attributes: Pear
Metal: 14k White Gold
Average Weight: 2.45 GM
Gem Weight: 0.43
Diamond Weight: 0.017 CT
Item Size: 6.00
Product Type: Jewelry
Jewelry Type: Rings
Ring Type: Gemstone
Material: Primary Gold
Material: Primary - Color White
Material: Primary - Purity 14K
Plating: Rhodium
Sold By Unit: Each

Stone Type: Diamond
Stone Color Grade: G-H
Stone Clarity: VS2/SI1 (VS)
Stone Shape: Round
Stone Creation Method: Natural
Stone Cut: Faceted
Stone Size: 1.60 mm
Stone Quantity: 1
Stone Weight: 0.017 ct

Stone Type: Citrine
Stone Shape: Pear
Stone Creation Method: Natural
Stone Treatment: Heating
Stone Color: Yellow
Stone Cut: Checkerboard
Stone Size: 6.00 x 4.00 mm
Stone Quantity: 1
Stone Weight: 0.430 ct

Product ID: Y2071CC-VS

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 3688328026

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.9 ★★★★★
Based on 19 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
Mike Athey
West Palm Beach, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Port Orchard, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Los Angeles, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Fort Morgan, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025

recommand products