SKU: 38705450490

Galaxy S8 Waterproof Case PunkCase StudStar Light Green

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Galaxy S8 Waterproof Case PunkCase StudStar Light GreenGalaxy S8 Waterproof Case, Punkcase [StudStar Series] [Slim Fit] [IP68 Certified] [Shockproof] [Dirtproof] [Snowproof] Armor Cover for Samsung Galaxy S8 [LIGHT GREEN] PUNKCASE S8 CASE [STUDSTAR SERIES]: Your punk mate that will punkproof your Samsung S8 against punk forces of nature. 100% PUNKPROOF: Take your S8 on snorkelling trips, dusty deserts, muddy trails or downhill skiing your StudStar case will keep you connected and protected no matter what

Galaxy S8 Waterproof Case, Punkcase [StudStar Series] [Slim Fit] [IP68 Certified] [Shockproof] [Dirtproof] [Snowproof] Armor Cover for Samsung Galaxy S8 [LIGHT GREEN]

  • ★ PUNKCASE S8 CASE [STUDSTAR SERIES]: Your punk mate that will punkproof your Samsung S8 against punk forces of nature.
  • ★ 100% PUNKPROOF: Take your S8 on snorkelling trips, dusty deserts, muddy trails or downhill skiing - your StudStar case will keep you connected and protected no matter what adventure you find yourself in | WATERPROOF: IP-68 certified - submersible up to 6.6ft | DIRT & DUSTPROOF: Advanced Sealing Protection blocks dirt & dust from clogging your ports | SNOWPROOF: Completely closed to snow & ice | SHOCKPROOF: Military-grade ruggedness - protect your S8 from falls up to 6.6ft.
  • ★ INNOVATIVE DESIGN: Your StudStar S8 case has been designed to lock out the elements - not your inputs | PRECISION CUT-OUTS: Easy access to all buttons, ports & jacks | ANTI-REFLECTIVE-COATED LENS at the back-camera ensures every shot comes out crisp | SCRATCH RESISTANT POLYCARBONATE BACK COVER: Keeps your StudStar case looking great even after being totally punked!
  • ★ ULTRA SLIM FIT WITH BUILT-IN FUNCTIONALITY: Your StudStar S8 case offers ultimate protection without the bulk| BUILT-IN SCREEN PROTECTOR: Imperceptible scratch-resistant & HD-clear screen guard for a lucid retina display with uncompromised TOUCH ID sensitivity | RAISED BEVEL: Extra Protection against drops | UNPARALLED SOUND QUALITY: Newly designed sound membranes will keep your phone waterproof whilst ensuring crystal clear communications.
  • ★ PERFECT CUT-OUTS: Easy access to all buttons, ports and jacks following your S8 precision lines | PLEASE NOTE: This case has been designed for the Samsung Galaxy S8 only | LIFETIME EXCHANGE WARRANTY
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    SKU: 38705450490

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    4.3 ★★★★★
    Based on 23 reviews
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    Product Reviews
    C
    Verified Purchase
    cybereality
    Massapequa, US
    ★★★★★ 5
    Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
    Format: Kindle
    Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 9, 2019
    B
    Verified Purchase
    bOB wALTERS
    Louisville, US
    ★★★★★ 4
    Worthwhile book
    Format: Paperback
    This is a good book on a promising game engine.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on September 28, 2018
    D
    Verified Purchase
    David Taylor
    Massapequa, US
    ★★★★★ 5
    If you're developing games with Godot, you need this book
    Format: Paperback
    Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on September 4, 2019
    L
    Verified Purchase
    L. Hall
    West Palm Beach, US
    ★★★★★ 5
    I didn’t really get a full grasp until reading the philosophy behind Godot.
    Format: Paperback
    Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 24, 2019
    W
    Verified Purchase
    W. Vincent
    Los Angeles, US
    ★★★★★ 3
    Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
    Format: Paperback
    Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 11, 2018

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