SKU: 3972380832

Diode Dynamics Stage Series 6" SAE/DOT White Light Bar (Pair)

Sale price$107.97 Regular price$119.97
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Description

Diode Dynamics Stage Series 6" SAE/DOT White Light Bar (Pair)Features Advanced TIR optics provide high efficiency and focus High intensity automotive type LEDs with pure white color Available in Driving, SAE Fog Wide or Flood beam patterns Slim 42mm housing for low profile fitment Durable matte powdercoated extrusion Stage Series Introducing STAGE SERIES LED lighting! Inspired by the needs of a professional rally driver, these light bars have been designed for maximum functionality, with compact size, custom

Features

  • Advanced TIR optics provide high efficiency and focus
  • High-intensity automotive-type LEDs with pure white color
  • Available in Driving, SAE Fog/Wide or Flood beam patterns
  • Slim 42mm housing for low-profile fitment
  • Durable matte powdercoated extrusion

Stage Series

Introducing STAGE SERIES LED lighting! Inspired by the needs of a professional rally driver, these light bars have been designed for maximum functionality, with compact size, custom-engineered TIR optics, and a useful beam pattern, all in a highly durable package.

Compact. The lightbar is based on a narrow-profile extruded housing, to allow fitment in small and tight areas. At less than 42mm tall, they'll fit in many places a traditional dual-row light bar won't, while cutting total weight as well. The heatsink design also drastically reduces wind noise, and does not whistle in the wind like many generic housings.

Focused. The compact size doesn't mean they're short on power! Thanks to the high-intensity Lumileds LED chips, coupled with our U.S. PATENT PENDING total internal reflection (TIR) optic, the total intensity of the Stage Series is far higher than a standard, generic light bar using basic optics or reflectors. Standard optics lose light internally, and to glare, spreading a little bit of light in every direction. Instead, the TIR optic in the Stage Series collects all of the light from the LED, and directs it only where you need it, drastically reducing glare and improving total efficiency. Click here to learn more: Total Internal Reflection (TIR) Optics | Stage Series Video.

Functional Patterns. All Stage Series beam pattern options were designed with optical simulation modeling, to shape the output in a highly-functional beam pattern. No matter what your auxiliary lighting needs are, there is a Stage Series optic for you! 

The Driving pattern was designed to supplement your high beams. Rather than a simple "spot" pattern, the Stage Series Driving pattern has a rectangular 20Wx8H degree pattern that is far more useful for directing light downrange at high speeds.

The SAE Fog/Wide pattern provides an extremely wide field of view, without wasting any light in the sky above and provides a 100Wx8H degree spread of light. It was designed to supplement your fog lights and is perfect for driving in inclement weather.

The Flood pattern was designed to provide uniform, even illumination and a full 80Wx50H degree spread of light. Unlike generic "flood" light optics that are simply a heavily diffused spot, our flood optic is a true optically designed spread, resulting in the biggest spread in the industry! It is perfect for lighting up anything at low speeds, a backup or reverse light, or to light up a worksite.

Not just off road. In six-inch size, when installed as a pair and aimed in accordance with your state's regulations, the Driving pattern meets SAE J581 as a Driving/Auxiliary High Beam Light, and the SAE Fog/Wide pattern meets SAE J583 as a Foglamp, for legal on-road use. Please check your local laws and regulations for aiming, installation, and applicability.

White or Amber. All Stage Series light bars are available in a cool white or amber color. The white is a 6000K color temperature, which is a true white output, without any blue. The amber is a brilliant deep yellow color, perfect for hazards or high contrast in poor weather. The SS6 Stage Series 6" Amber Light Bar can be found here

Change it up. Each lightbar is based on 6-inch segments. Each segment is sealed with an individual lens and a double-wall seal. This makes them more weather tight than a large, single seal, and it also allows you to change up the outer lens to suit your needs. With just a few screws, you can replace the outer lens with a new one to change the beam pattern or color. Replacement lenses can be found here.

Simple connections. All Stage Series LED lighting products use a standard DT type Deutsch-style connector, and come with a 6-inch pigtail, with bare leads. You can wire yourself, use an off-the-shelf Deutsch wire harness, or select an optional Diode Dynamics wire harness. If you choose to use a Diode Dynamics wire harness on a 24V system, you will need to replace the relay on the harness with a 24V relay.

Proven Reliability. Stage Series lighting has been tested for long-term operation from -40 to 185 degrees F, vibration, moisture intrusion, and corrosion. All of these tests are completed to SAE/DOT standards, just like factory components. They've also been put to the test on-road, and are in-use by dozens of rally and endurance racing teams for nighttime stages and laps.

Experience. After over a decade in business, Diode Dynamics is one of the most trusted names in automotive LED lighting. We directly assemble and engineer our own products in the United States, allowing for higher quality and performance, with the newest and brightest LED technology. No matter what you're driving, we pride ourselves in offering only the best possible LED solutions. Please contact us if you'd like to discuss your lighting project!


In the Box:
Quantity: Two (2)
Hardware:
  • Two (2) M6 Hex Screws, for main mounting point
  • Two (2) M5 Hex Screws, for rear mounting point
Warranty: 8 year warranty
Return Policy: 30-day Return with no restocking fee
100% Satisfaction Guarantee

Fitment

With the included universal bracket set, this product can be installed on any make or model. 

Lens Color/Optics

Peak Beam Intensity
(candela)

Illuminance
(lux @ 10m)
Measured Output
(lumens)
Raw Output
(lumens)
Output Color
White Driving 55,000 cd 550 lux 1,400 lm 2,280 lm 6000K White
White Wide 13,000 cd 130 lux 1,400 lm 2,280 lm 6000K White
White Flood 2,000 cd 20 lux 1,400 lm 2,280 lm 6000K White
Amber Driving 33,000 cd 330 lux 800 lm 1,140 lm 2000K Amber
Amber Wide 7,400 cd 74 lux 800 lm 1,140 lm 2000K Amber
Amber Flood 1,200 cd 12 lux 800 lm 1,140 lm 2000K Amber

Color Temp (CCT): 6000K
Beam Angle: Wide, 100°x8°, Driving, 20°x8°, Flood, 80°x50°
Power (watts): 26.6
Operating Voltage: 9-24V
Current (amps @ 14V): 1.9
Polarity: Polarity Specific
Operating Temperature: -40C to 85C (-40F to 185F)
LED Emitter: Luxeon Z ES
Connector(s): Deutsch DT Input
Materials: Aluminum PCB, Polycarbonate Lens, Aluminum Heatsink, Stainless Steel Brackets
Cooling: Passive, heatsink
Intrusion Ratings: IP68 Waterproof
Product Dimensions (in): 7x3x1.63 If you would like CAD for your project, please contact us.

Hardware:
  • Two (2) M6 Hex Screws, for main mounting point
  • Two (2) M5 Hex Screws, for rear mounting point
100% Satisfaction Guarantee

 

 

DM/6-13-24

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 3972380832

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4.1 ★★★★★
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Product Reviews
C
Christopher West
Grantham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
West Palm Beach, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Louisville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Natrona Heights, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Waukegan, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025

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