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Description
Base Race (Magic Minigame) [Zendikar Rising Minigame]Set: Zendikar Rising Minigame Type: Card Magic Minigame Rarity: Common 2 players 3 packs 10 minutes OBJECTIVE: Competition among treasure hunters on Zendikar is fierce. Find your opponents base camp before they find yours! GET READY: Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player then
| Set: | Zendikar Rising Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 3 packs | 10 minutes
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET’S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET’S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
Shipping Notes
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Exchange/Return Notes
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Product Reviews
★★★★★ 5
Soft and True to Size
Size: Medium, Color: Organic Cotton( 5* Multi)
Comfortable and true to size these boyshorts are perfect. It's great to know it's safe material and organic and it holds up well in the wash. I would definitely buy again.
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Reviewed in the United States on December 12, 2024
★★★★★ 5
Comfy cute undies
One of the first things I switched out when I went on my non toxic journey, I really feel like they help my hormones balance and they’re so comfy
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Reviewed in the United States on February 10, 2026
★★★★★ 1
Falls apart after 5 wash cycles
Terrible. Do not buy. Only last 5 wash cycles before unraveling and falling apart. Also, uncomfortable as hell.
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Reviewed in the United States on August 12, 2025
★★★★★ 2
Disappointing, durability despite softness
Size: X-Large, Color: Organic Cotton 2 (5 Black)
I really wanted to love these underwear. The material is incredibly soft and has a nice, thick feel that seemed promising at first. Unfortunately, the quality doesn’t hold up. After about 12 washes, the seams started coming apart, and within two months, I had to throw away two of the five pairs because the fabric separated from the waistband. It’s frustrating because they were so comfortable initially, but the poor stitching makes them a bad investment. I wouldn’t recommend these unless the company improves their durability or you’re OK with losing One or two pair of the five
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Reviewed in the United States on March 27, 2025
★★★★★ 5
Love these Undies
I LOVE these underwear! Fabric is great, washes well and durable. The need more!
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Reviewed in the United States on November 30, 2025
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