SKU: 42403124033

Ultima | Rear Brake Disc Rotor (Single) | Nissan Terrano R20 Series 1997–2003 | AAP12181

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Description

Ultima | Rear Brake Disc Rotor (Single) | Nissan Terrano R20 Series 1997–2003 | AAP12181Ultima Rear Brake Disc Rotor (Single) for Nissan Terrano 19972003 This OE quality Ultima Rear Brake Disc Rotor (AAP12181) is a direct replacement for the specified Nissan Terrano R20 series SUV 4x4 models manufactured between 1997 and 2003. It is manufactured to strict specifications using high quality materials to ensure reliable, stable, and consistent braking performance, essential for the safety and robust handling of this vehicle. Warranty 1 year

Ultima Rear Brake Disc Rotor (Single) for Nissan Terrano 1997–2003

This OE-quality Ultima Rear Brake Disc Rotor (AAP12181) is a direct replacement for the specified Nissan Terrano R20 series SUV/4x4 models manufactured between 1997 and 2003. It is manufactured to strict specifications using high-quality materials to ensure reliable, stable, and consistent braking performance, essential for the safety and robust handling of this vehicle.

Warranty

1 year / 20,000 km

Why Ultima?

Ultima braking components are engineered to OEM standards for precision fitment, strength, and durability. Each rotor is precision-machined for optimum balance and surface finish, guaranteeing smooth operation, excellent heat dissipation, and long service life under the varied conditions typical of SUV and 4x4 use.

Key Features:

  • Application: Rear brake rotor for Nissan Terrano R20 Series
  • Design: OE-Standard Disc Rotor
  • Material: High-grade cast iron for superior strength and thermal stability
  • Performance: Consistent, reliable, and quiet OE-level braking performance
  • Fitment: Direct OE replacement – no modifications required
  • Unit of Measure: Sold individually (1 piece)

Technical Specifications

  • Brand: Ultima
  • Part Number (SKU): AAP12181
  • System Type: Rear Brake Disc Rotor
  • Material: High-Carbon Cast Iron
  • Position: Rear
  • Vehicle Model: Nissan Terrano
  • Years: 1997–2003 (R20 Series)
  • Use: SUV / 4x4 Vehicle Application

Vehicle Fitment Information

Make Model Series Years Position
Nissan Terrano R20 Series 1997–2003 Rear

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SKU: 42403124033

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A
Verified Purchase
Arch Stanton
Bozeman, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Grantham, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Los Angeles, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Natrona Heights, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Draper, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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