SKU: 4864793032

DOOM - The Board Game

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Description

DOOM - The Board GameDOOM: The Board Game is strategy board game of tactical combat for two to five players, based on Bethesda and id Softwares video game of the same name. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hells most threatening monsters to the tabletop. DOOM immerses players in a fierce battle between legions of demons, controlled by one invader player, and a cooperative team of up to four marines. The game

DOOM: The Board Game is strategy board game of tactical combat for two to five players, based on Bethesda and id Software’s video game of the same name. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hell’s most threatening monsters to the tabletop.

DOOM immerses players in a fierce battle between legions of demons, controlled by one invader player, and a cooperative team of up to four marines. The game guides players through two cohesive operations, during which the marines strive to achieve objectives like restoring power to the Union Aerospace Corporation’s facilities or manning expeditions right down into the pits of Hell. Meanwhile, the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity. 

Special Operations

Each of the operations is made up of six missions, spanning a variety of UAC stations and the scalding territories of Hell. Each mission takes place on a unique map and provides a set of special objectives for both the invader and marines. The designated objective card indicates a goal for the marines to accomplish, while also providing an exact number of times the demons must kill the marines in order for the invader to crush the operation. In addition to these objectives, the cards also include special rules pertaining to each specific mission, shaping strategy with unique abilities for both sides of the struggle. 

Alongside the objective card, the setup of each mission is decided by a set of threat, invasion, and event cards. The threat cards describe three different ways in which the invader may summon their demons from the portals across the map: Assault, Horde, and Infestation. The threat card is visible to all players, however, the demons at the invader’s disposal remain concealed from the marines on the hidden invasion card. The invasion card lays out six invasion groups which the invader may summon when the portals are activated, increasing their threat level on the board. The final step in the invader’s setup of each mission is sorting out the event cards, which make up the invader’s deck of special abilities and defense. Each mission’s carefully selected combination of these three elements makes every play a seamless and unique game experience.

Fall In

After setup, the game proceeds in two alternating phases—status and activation. During the status phase, the invader prepares their newest demons, draws their hand of event cards, and gains Argent Power to spend on special abilities. The status phase also involves filling and shuffling the initiative deck, which has a card for each marine and as many invader initiative cards as the invader has demons. This designates the turn order of the activation phase, so each round is random. However there are some cards that allow the invader or a marine to modify the order of some initiative cards. 

The activation phase begins with drawing the top card of the initiative deck. If a marine card is revealed, that marine proceeds with their action, carrying out one main action and then any number of bonus actions. At the end of marine activation, they draw cards from their action deck up to their hand size. If drawing from the initiative deck reveals an invader card, the invader may choose any demon type on the board to activate, gaining movement points equal to the demon’s speed and performing one attack. Play proceeds, alternating between drawing from the initiative deck and activating based on the card shown until the deck is empty, at which point the round begins again.

  

Locked and Loaded

The team of marines is made up of one to four units, each with their own individual class, loadout, and action deck. As a marine, you will choose your class card at the beginning of each mission and keep it throughout the game. The card will indicate what unique abilities your marine possesses, helping to shape your strategy and the dynamic of your team as a whole. Class abilities range from allowing you to reorder initiative before each activation phase begins to increasing the number of cards you can hold in your hand. 

You will also begin the game with a standard issue loadout consisting of two weapons. The action cards for these weapons are combined with four core action cards to create a ten-card action deck. You will cycle through this deck as the game progresses, using it to fill your hand and defend against attacks. Each card has either a main action, bonus action, or reaction on it, which you can play out of your hand. In the upper right-hand corner, each card also indicates a level of defense, from no defense to dodging the attack entirely. Whenever your marine becomes the target of an attack, you will flip the top card of your action deck, gaining defense accordingly. 

Your action deck is not limited to the ten cards you begin with. There are classes you can choose and pickups you can collect in order to expand your deck further. A variety of grenades and heavy weaponry will help you upgrade your deck, adding new attacks, abilities, and defense. Expanding your deck is a surefire way to make your marine a force to be reckoned with, whether they wield a tricky grenade or a savage chainsaw.

Vicious Assault

One player in your game of DOOM will take on the role of the invader, commanding legions of demons across valuable UAC facilities and Hell’s searing landscapes. As the invader, you must summon your host of demons across the mission map, complicating the marines’ objectives and repeatedly wiping them out. The threat and invasion cards given at the beginning of each mission will designate which demons you're able to summon, as well as when and where they can spawn. Your masses of monsters will without a doubt outnumber the marines you’re tasked with dispatching, but the marines can respawn following death, so you’ll want to consider your summoning strategy carefully.

The demons at your disposal are listed on your invasion card, each associated with a colored portal. While the blue portal summons less intimidating monsters, with lower health and less powerful attacks, the yellow and red portals will allow you to call upon increasingly more dangerous demons. The invasion card is hidden from the marines, allowing you, the invader, to throw surprise invasion groups their way, further disturbing their progress toward the given objective. 

Each of the demons you summon will have specific abilities, speed, range, and health listed on their demon card. While many of these abilities can be used at any time, others will require Argent Power to trigger, which can be collected by discarding useful event cards or by summoning an invasion group which includes a certain amount of Argent Power tokens. These tokens are then discarded when used to activate a special ability. When spent at the perfect moment, these tokens can allot you exceptional feats, allowing you to influence the course of marine actions as well as your own.

The event cards are drawn during the status phase of the round, during which you may choose to discard up to three in order to gain Argent Power. However, these cards can be very valuable on their own. Not only do they serve as your demons’ own defense, much like the marines’ action deck, but they also have special effects, such as augmenting attacks, improving your defense, or gaining Argent Power tokens. 

Rage and Revenge

The invader player has an immense amount of power, with massive hordes of demons at their disposal, but the marines still have a couple tricks up their sleeves. Because death is not feared, but embraced in the game, the marines are encouraged to run into each battle with reckless abandon. Death is inevitable, so as a marine, there’s only one thing to do—make sure you take someone down with you. 

Glory Kills and Telefragging are exceptionally unique attacks that the marines have available, should their demonic enemies lose a significant amount of health or move to the wrong place at the wrong time. Glory Kills may be executed when a demon has been damaged to their stagger value, a number on their card located just below their health. To carry out the kill, a marine must charge into that demon’s space for two movement points, receiving in return two health points as well as a Glory Kill card, which provide still more special abilities. Telefragging, on the other hand, is an action which may be carried out at any time. As long as a demon is standing directly upon a teleporter, a marine may spawn there, whether by respawn or teleporting from another active teleporter, immediately fragging the demon and removing them from the map and the game.

Hell Has Broken Loose

Bring the thrilling experience of Bethesda and id Software’s first person shooter, DOOM, to the tabletop with DOOM: The Board Game. Gear up to take down the hordes of horrific demons as one of the UAC’s heavily-trained marines, or flood the claustrophobic corridors and desolate dunes with a mass of demons as the invader. Gather your friends for an exceptional marine-on-demon combat experience in DOOM: The Board Game.

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4.1 ★★★★★
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Isabelle
Lowell, US
★★★★★ 4
Interesting
Format: Kindle
This was a very captivating book once you got into it thoroughly. But the third person perspective was a bit hard to get used to. But as you got into it and followed the different characters, it was interesting and filled with intrigue, conflict and forbidden love. I can’t wait to read the next one and to complete the series.
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Reviewed in the United States on November 12, 2022
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Verified Purchase
Vikki Lynn
Dallas, US
★★★★★ 5
Unraveling Fate and Fae: A Captivating Journey in "Queen of Roses"
Format: Kindle
"Queen of Roses" by Briar Boleyn is a dark fantasy romance that masterfully combines elements of myth, magic, and romance with a captivating King Arthur retelling infused with a Fae twist. From its intricately woven plot to its compelling characters, this novel delivers an immersive reading experience that will leave readers eagerly anticipating the next installment. At its core, "Queen of Roses" is an enchanting tale of forbidden love and destiny, featuring an exceptionally slow-burn romance that ignites with the intensity of an enemies-to-lovers trope. Against a backdrop of magic and mythical creatures, the story unfolds with tension, banter, and forced proximity, drawing readers into a world filled with love, friendships, self-discovery, and betrayal. While the novel excels in world-building, character development, and plot intricacies, some readers may yearn for a bit more fire and spice in certain aspects of the narrative. However, the promise of future developments in the series offers hope for an even more dynamic and engaging story to come. I know I personally cannot wait to get into book 2. With a cliffhanger ending that leaves hearts racing and minds reeling, "Queen of Roses" succeeds in immersing readers from start to finish. Its dark and twisted fantasy elements are expertly balanced with moments of adventure, action, and unexpected twists, keeping readers on the edge of their seats until the very last page. As the story delves into complex themes and explores the depths of its characters' struggles and desires, it's important to note that "Queen of Roses" may contain triggering content. Readers are advised to check the trigger warnings before diving into this captivating tale. Overall, "Queen of Roses" is a must-read for fans of dark fantasy romance, offering a mesmerizing journey that will leave readers eagerly anticipating the next chapter in the series. With its lush prose, intricate storytelling, and unforgettable characters, this novel is sure to leave a lasting impression on all who venture into its enchanted world. I want to extend a heartfelt shoutout to the author for granting me the opportunity to dive into "Queen of Roses" through NetGalley. It has been an absolute pleasure to explore the captivating world and characters crafted with such skill and imagination. Thank you for entrusting me with this glimpse into your enchanting world.
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Reviewed in the United States on April 1, 2024
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Luna Fae
Lexington, US
★★★★★ 4
Right from the start, I was drawn in by the prologue!!!
Format: Paperback, Format: Paperback
Queen of Roses (Blood of a Fae #1) by Briar Boleyn Genre General Fiction ( Adult), Romance, Sci-Fi & Fantasy, Dark Romance “More primordial than the stars. My name was on his lips as he promised unspeakable darkness to any who came between us.” Right from the start, I was drawn in by the prologue!!! I’m a big fan of “touch her, and you die” vibes, but I mean, what’s also not to love about a unique Arthurian retelling with gender twists, a treacherous royal court, a dangerous quest, magical Fae & mystical monsters, entwined with a bit of spice! Morgan, Princess of Pendrath and true heir to the throne has spent most of her life dimming her light to feel safe and to make others comfortable. She is treated as an outcast in the court and repressed by her family due to the blood of the Fae within her and forced to join the Temple of the Three as a priestess in training to one day replace Merlin. Her brother, King Arthur, who reminds me of Joffrey from Game of Thrones, later tells her that he has other plans and offers her a choice of the Temple or to marry her off for political gain, unless… that is, she can journey through the great unknown and return with a long-lost fae weapon with enchanted powers known as Excalibur. Her quest begins with a roguish crew that includes the mysterious, arrogant, and heart-tuggingly handsome Captain of the Royal Guard, Kairos Draven, whom she can’t decide if she wants to stab or indulge in pleasure with. Along the way are plenty of surprises, mystical creatures, and betrayal, all while Morgan uncovers more of the truth about herself and who she can trust. This book had intriguing storylines and lovable characters that kept me turning pages and wanting more. I can’t wait to see how it all unfolds and comes together in book 2, Court of Claws, which I just started reading!! Read if you’re into- Dark Fantasy/Romance Slow–Burn Question Everything Magic and Action Fae Arthurian Legend Stabby/Broken FFC Morally Gray MMC Forced Proximity Queen of Roses is perfect for Holly Black, Jennifer L. Armentrout, and Sarah J. Maas fans. Please check the trigger warnings page in the table of contents before reading this book.
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Reviewed in the United States on August 16, 2023
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Amanda Greathouse
Houston, US
★★★★★ 3
3.5 stars, A little boring to say the least.
Format: Kindle
Wow so I'm not sure where to begin on this one. This was a very different take on the legend of Arthur and Excalibur. This is told from the point of view of Morgan the sister of Arthur. Honestly the first 50% of this book is world building and character building which unfortunately was super boring for me. Morgan to me was a female MC that had a hard time in believing in herself. Sometimes taking too long to understand exactly what was going on around her. Draven was also a different male MC, like I couldn't put my finger on him and what he was all about. It was not until the last 10% of the book did we get some answers on the mystery that is Draven. The other 50% of the book centered around this big journey with everyone having a different motive. We see a spark of magic around this time that had me excited but then we never expanded upon that and what it could mean for the female MC. I feel like I want to read the second book just to see where this goes, but the spice was probably a 2 out of 5. Side characters are ok, Lancelet was fun but I almost felt like I wanted more.
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Reviewed in the United States on September 13, 2023
K
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Krystina
Belleville, US
★★★★★ 5
A bewitching retelling of Arthurian legend!
Format: Kindle
In a land where the Fae have nearly become only a legend and those who still posses even a morsel of the blood are few and far between, Morgan finds herself cast aside by most of society due to her rumored half-Fae lineage, including her brother, King Arthur. With the kingdom at the brink of war, Arthur entrusts her with a quest to retrieve a Fae weapon of legendary power: the sword of Perun, Excalibur. Accompanied by men she loathes, Captain Kairos Draven and Ragnar Whitehorn, she embarks on her long and unbeknownst perilous journey, only to find that things she once believed to be myth are in fact very real. With devastating twists, omitted truths, witty banter and fierce action, Queen of Roses leaves you begging to know more about the secrets of Aercanum! Wow, wow, wow! Going into this story, I did not realize that it was going to be a retelling of Arthurian legend, especially not one with a fantastical twist! The unique spin almost gave me The Witcher vibes and I think adding Fae into the mix was quite interesting. I knew the basics of the legend but after reading this book, it has piqued my interest and makes me want to learn more about it. My attention was snatched as soon as I finished the prologue and I knew that I was going to devour this story. I truly enjoyed the gender swaps and even how Arthur was portrayed as villainous. Morgan’s past and even her parts of her present is absolutely heartbreaking, and I felt for her at times. I can only recall one other book that made me hate characters the way I despised Florian and Arthur, leaving me with my blood boiling and feeling disgusted. Even after finishing the book, Draven is still a mystery to me and I cannot figure out how to feel about him. I guess they just means that the author did an excellent job at conveying each character’s persona! The rich world building and imagery made it easy for me to visualize the places that the group visited along their journey. I am truly engulfed in this story and I cannot wait to see wait fate awaits Morgan and how the Fae will be even more incorporated in the next book!. I received a free copy of this book and am voluntarily leaving a review.
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Reviewed in the United States on August 11, 2023

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