SKU: 53158589030

Rolling Pin Cobblestone 15mm (1625)

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Description

Rolling Pin Cobblestone 15mm (1625)Rolling Pin Cobblestone 15mm Textured Rolling Pins capable of pressing a continuous repeated pattern on clay and putties. Made of clear PMMA plastic with amazing non stick properties. Non toxic. They come in several different textures that you can purchase based on your specific needs. Length: 14'50 cm (55 inches) Diameter: 25cm (1 inch) Pattern Size: 1 4 mm (variable with multiple stone types, all of them different) Recommended Scales: 1 144 1 100 1

Rolling Pin Cobblestone 15mm

 

Textured Rolling Pins capable of pressing a continuous repeated pattern on clay and putties. Made of clear PMMA plastic with amazing non-stick properties. Non-toxic. They come in several different textures that you can purchase based on your specific needs.

 

Length: 14'50 cm (5’5 inches)

Diameter: 2’5cm (1 inch)

Pattern Size: 1-4 mm (variable with multiple stone types, all of them different)

Recommended Scales: 1/144 - 1/100 - 1/72 (12-15-20mm miniatures)

 

USE INSTRUCTIONS: 

 

1st - Properly mix the putty/clay until ready according to the manufacturer's recommendations.

 

2nd - Extend the putty/clay on a surface to be textured. For optimal results, make sure you have got a smooth and even surface before impressing with the Rolling Pins. *** We recommend using a plain Rolling Pin for this.

 

3rd - Depending on the type of putty/clay, it is advisable to wet the Rolling Pin to prevent any sticking.

 

4th - Slowly move the Rolling Pin applying equal pressure at all points for an even texture.

 

5th - Trim any excess putty/clay with a sharp knife. It is recommended to do this once it has dried to avoid any deformations in the putty/clay.

 

MATERIALS:

 

There are plenty of different putties and clays on the market and all of them can be textured using the proper technique.

 

Usually polymer clay (Fimo or Sculpey type) are quite simple to work with these Rolling Pins as they allow for an easy correction of mistakes before they are baked. If the aim is to make textured bases, we recommend using MDF bases, because you can texture the polymer clay directly onto an MDF base, and then put it all in the oven, including the base. The cooking time of these clays are around 15 minutes at 150ºC. MDF Wood may leave a slight scent similar to that of toasted bread, but don't worry it won’t burn!

 

In the case of epoxy putties, there are a variety of techniques which achieve similar results. Good thing is. you do not need to bake them, so they may be applied directly onto plastic bases.

 

For Green Stuff putty, which is particularly sticky, it is required to slightly wet either the putty or the Rolling Pin with some water before texturing. You may also reduce the stickiness by applying talcum powder, or using Sculptor Vaseline (LINK).

 

Other epoxy putties like the Milliput putty, for example, are also suitable, but we wouldn't recommend to wet them much since it will hinder your work. Furthermore, if the mixture is too sticky, it is better to continue kneading until the stickiness is gone.

 

*** For this type of epoxy putties, it is very important to clean the rolling pins properly after use.

 

CARE INSTRUCTIONS:

 

After working with the Rolling Pins, use a Scratch Brush (LINK) and plenty of water to clean off any residue on the Rolling Pins if required.

 

SAFETY:

 

To ensure safety, children should be closely monitored by a responsible adult. 

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SKU: 53158589030

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Mike Athey
Boise, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Massapequa, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Cuba, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Lake Worth, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Lowell, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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