SKU: 55763264288

Monroe 18"

Sale price$897.75 Regular price$997.50
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Description

Monroe 18"Gold Hair Collection High Quality Hair Toppers This beautiful piece provides ultimate coverage for those suffering from hair thinning at the crown. Made with a breathable silk base for unwavering comfort and long lasting wear. A crown of silk lace allows you to completely tailor this look to match your style; part it anywhere youd like! Our hair toppers are designed for daily use. Hair type: 100% Remy Human Hair Longevity: Manufacturer guarantees 9

Gold Hair Collection High Quality Hair Toppers

This beautiful piece provides ultimate coverage for those suffering from hair thinning at the crown. Made with a breathable silk base for unwavering comfort and long lasting wear. A crown of silk lace allows you to completely tailor this look to match your style; part it anywhere you’d like! Our hair toppers are designed for daily use. 

  • Hair type: 100% Remy Human Hair
  • Longevity: Manufacturer guarantees 9 months warranty with diligent care.
  • In our experience, some hair toppers have lasted for over 4 years.
  • Shampoo your topper less frequently, and moisturise regularly with moisture foam, to increase life.
  • Texture: Straight

Hair Length & Details:

Hair Length: 18"


The large base has twice as much hair as the small base giving you maximum volume the small base will give you light coverage and light volume!

Important:

There might be a slight difference in the colour of the topper depending on your computer screen colour tone. They can only be coloured to a darker shade than the original colour, the toppers cannot be bleached or lightened. Always consult your hair stylist in the salon before deciding to dye your topper.

Home Care: 

Hair Toppers need plenty of hydration. Ensure you regularly use moisture foams and oil sprays to ensure longevity!

This will maintain it looking soft and shiny, the topper will then last longer and always look realistic. Use Moisture foams and oil sprays on your topper when wet and dry then use your fingers or brush gently. You can moisturise and oil your topper every wear if you wish. I certainly do (Amy)

Styling & Customisation

This Hair Topper can be styled by your Hairdresser! And if you're in Brisbane, visit our very own salon Gold Hair Collection and book an appointment. We have the Hair Topper available for you to try on at our salon and we can style it to suit your needs.

Before & After photos:

How to Wear a Hair Topper:

Step 1: Clearly Identify Anterior-posterior Direction. Detangle the Hair With a Wig Comb.Open All Clips on the Underside of the Topper.

Step 2: Place the Front Edge of the Topper Approximately 1-2 inches From the Front of Your Hairline, Positioning it Over the Area of Hair Loss, and Secure the Front Clip.

Step 3: Place Light Pressure Over the Top of the Hairpiece and Run Your Fingers Over the Length of the Base to Secure the Back Clip.

Step 4: Style and Blend Hair as Desired.

If You Want to Know More About the Hair, Please Contact us Before Order.

If you're still unsure, why not speak with a client who wears one?

Debbie wears her topper everyday! Give her a call and ask her all about it on 0437433314! She will give you all the honest answers! 

Watch our interview with Debbie and more videos here.

Our very own stylist, Amy also wears one every day! Call 07 3279 0988 to speak with her to get a stylists point of view. 

Amy's Hair Topper transformation:


More questions? Read the FAQ here.

If you have any hair concerns, feel free to contact us. We want you to have the hair that you desire and now - you can! Click here for Live Chat.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 55763264288

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4.3 ★★★★★
Based on 18 reviews
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Tinkerer
San Leandro, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Omaha, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Draper, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Verified Purchase
Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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