SKU: 56237913097

Kawasaki HEAD-COMP-CYLINDER11008-6018

Sale price$148.22 Regular price$164.69
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Description

Kawasaki HEAD-COMP-CYLINDER11008-6018Warped, cracked or burned cylinder heads destroy engine performance and efficiency this OEM head assembly restores correct compression and combustion. Compatibility FA series (verify your model number before purchasing) FC series FH series Important: Always verify your exact engine model number and serial number before purchasing. Kawasaki engine series share many part numbers but not all parts are interchangeable between variants. Part Details OEM

Warped, cracked or burned cylinder heads destroy engine performance and efficiency — this OEM head assembly restores correct compression and combustion.

✅ Compatibility

  • FA series (verify your model number before purchasing)
  • FC series
  • FH series

⚠️ Important: Always verify your exact engine model number and serial number before purchasing. Kawasaki engine series share many part numbers but not all parts are interchangeable between variants.

🛠️ Part Details

  • OEM Part Number: 11008-6018
  • Replaces: Verify with your Kawasaki dealer or engine manual
  • Brand: Kawasaki — Genuine OEM
  • Type: Original Equipment Manufacturer (OEM) replacement

⭐ Key Features

  • Complete assembly with valves, guides and valve seats pre-installed
  • Combustion chamber volume matched to OEM compression ratio
  • Precision-machined valve seats for gas-tight sealing
  • Head bolt holes tapped to OEM specification
  • Pressure-tested prior to shipping in most applications

🔧 What Problem This Solves

  • Loss of compression causing hard starting and low power
  • Coolant or oil contamination in combustion chamber
  • Burned or cracked valve seats preventing sealing
  • Warped head surface causing head gasket failure

📏 Specifications

  • Part Name: Cylinder Head Assembly
  • Material: High-silicon aluminium alloy with hardened valve seat inserts
  • Manufacturer: Kawasaki
  • Condition: New — Genuine OEM

🔨 Installation

  • Difficulty: Advanced
  • Tools Required: Torque wrench, Head bolt socket, Valve spring compressor, Straight edge and feeler gauge
  • Estimated Time: 2–4 hours
  • Tip: Always consult your Kawasaki engine service manual for torque specifications and step-by-step procedures.

💪 Why Choose This Part

A factory-new head eliminates the risk of warping or cracks associated with resurfaced used heads.

🛒 Order With Confidence

✓ Genuine OEM — Guaranteed Fit — This is a genuine Kawasaki OEM part backed by the manufacturer's quality guarantee. If you have any questions about compatibility, provide your engine model and serial number and our team will confirm fitment before you purchase.

Shipping Notes
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Exchange/Return Notes
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SKU: 56237913097

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4.4 ★★★★★
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M
Mel
Battle Creek, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Draper, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Bozeman, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Chelsea, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
San Leandro, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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