SKU: 56362724268

High Lifter Portal Gear Lift 4'' Ranger 900 (Standard Cab) - 30% Dual Idler

Sale price$1662.75 Regular price$1847.50
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Ships within 48 hours · Estimated delivery Aug 3 - Aug 8

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Description

High Lifter Portal Gear Lift 4'' Ranger 900 (Standard Cab) - 30% Dual IdlerFree shipping in the lower 48 states. SKU: PGL 430DI RNG9 This High Lifter 4'' Portal Gear Lift is made tough and ready for any challenge. Now engineered with a gearing setup that allows two idler gears in the portal box to spread the load between twice as many teeth on the gears. This doubles the area and reduces the stress by half, allowing more abuse. This kit is for riders who are looking for torque and power. High Lifter Portal Gear Lift (Each

Free shipping in the lower 48 states.

SKU: PGL-430DI-RNG9

This High Lifter 4'' Portal Gear Lift is made tough and ready for any challenge. Now engineered with a gearing setup that allows two idler gears in the portal box to spread the load between twice as many teeth on the gears. This doubles the area and reduces the stress by half, allowing more abuse. This kit is for riders who are looking for torque and power.

High Lifter Portal Gear Lift (Each kit includes 4 portal boxes)

15% & 30% Dual Idler Reductions

What does the Dual Idler Gear Lift offer?

  • High Lifter improved the portal design by adding a second idler gear in the gear box
  • The dual idler gears spread the load over twice as many teeth on the gear sets, which doubles the area and reduces stress by half.
  • You gain more reliable torque transfer
  • Stop burning up belts and breaking so many axles; differentials; drive shafts; snorkel gears…
  • Gear reduction extends brake life by needing brakes less often due to greatly improved engine braking
  • Even though a lower gear ratio will get your speedometer closer to a stock reading, that is still too high a gear to offset the loss of torque caused by the larger tires. If you don’t have a need to run fast, a lower ratio performs better and give you the power you want!

Why is this 4” kit better than our competitor?

Forged Gear Boxes

  • Strongest boxes on the market because forging produces a tougher piece of metal
  • Forging is stronger than both cast and billet aluminum
  • Competitors use cast aluminum and billet aluminum boxes
  • These portal boxes are extremely robust and give you more worry-free miles than any other portal

Gear Box Venting

  • Customers asked for box venting and we give you the option
  • Our box design offers a plug for venting with an optional easy to install kit that will be available soon
  • Vent kits allow an advantage of cooling which reduces early deterioration of the gaskets and seals

Gasket Material and Design

  • High density Kevlar fiber gaskets plus no additional sealant is needed
  • Gasket material is creep resistant plus oil and coolant resistant

Seals

  • Two oil seals on the spindle shaft for 100% more sealing area
  • Dual seals prevent water intrusion and oil leaks
  • True triple seal on the input shaft which includes a wiper seal that provides a significant extra layer of protection

Backing Plate

  • These are the strongest backing plates on the market
  • 5/16” steel plate with Bent flanges for strength and durability
  • Welded gusset brackets and designed to factory off-set
  • Works with all control arms that are built to factory hub specifications

Rotors

  • Precision ground stainless steel rotors (this is a big deal for brake performance)
  • Access holes for ease of assembly and disassembly
  • Slotted rotor allows for heat dissipation and cooling

Gear Profile

  • Alloy steel heat treating process increases overall internal and external strength
  • CNC precision ground machining ensures excellent fitment and increased strength
  • Controlled gear lapping for ease of installation and a quieter performance

Tire Fitment:
Largest Tire with Portal: 33"
Largest Tire with Forward Arms: 35"
Our stated tire fitment guide is a general fitment and is in no way guaranteed. Tires and lifts vary by manufacture and tire fitment can be affected by other modifications. Always verify your brand of tires, lift, and other modifications prior to making a buying decision.

Wheel Requirements:
14" or larger
14" factory wheels must run 1" spacer
14" & 15" can not exceed 4-1/2" backspacing
16" & larger can not exceed 5" backspacing

Fits:

2016 Polaris Ranger 900 XP
2016 Polaris Ranger 900 XP High Lifter Edition
2013 Polaris Ranger 900 XP
2014 Polaris Ranger 900 XP
2015 Polaris Ranger 900 XP
2015 Polaris Ranger 900 XP EPS
2017 Polaris Ranger 1000 XP
2017 Polaris Ranger 1000 XP High Lifter Edition
2017 Polaris Ranger 1000 XP SE
2017 Polaris Ranger 900 XP
2017 Polaris Ranger 900 EPS
2017 Polaris Ranger 1000 XP Northstar
2018 Polaris Ranger 900 XP
2018 Polaris Ranger 1000 XP High Lifter Edition
2019 Polaris Ranger 900 XP

Click here for High Lifter's limited lifetime warranty.

SS | 1-7-22

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 56362724268

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Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Chelsea, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Charlottesville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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