Hairdresser SnowWonders® Ornament, 5297
SKU: 59057466744

Hairdresser SnowWonders® Ornament, 5297

Sale price$14.39 Regular price$15.99
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Description

Hairdresser SnowWonders® Ornament, 5297Snip, snip! Our Pewter Hairdresser Theme SnowWonder Snowflake Ornament Pendant features combs and scissors around a central snowflake pattern. Use as an ornament, wear it as a pendant, or hang it in your window our versatile SnowWonders can be used in so many different ways! What a great gift idea for that special person who pampers your hair! Other details of the pewter hairdresser theme SnowWonder snowflake ornament pendant include: Highly polished

Snip, snip! Our Pewter Hairdresser Theme SnowWonder Snowflake Ornament/Pendant features combs and scissors around a central snowflake pattern. Use as an ornament, wear it as a pendant, or hang it in your window- our versatile SnowWonders can be used in so many different ways! What a great gift idea for that special person who pampers your hair!

Other details of the pewter hairdresser theme SnowWonder snowflake ornament/pendant include:

Highly polished silver over pewter
Rhodium Plating to prevent tarnishing
Approx. 3" diameter

**Birthstones are 6 MM Swarovski crystals
**Letters, Words, and Numbers are 316L Stainless Steel (No rusting or tarnishing)

**ALL charms are optional. Initial charms, birthstone charms, and/or word charms can be added. Our beautiful add-on charms are ONLY $4.00 each. We can add as little as 1 or as many as 50. If buying more than 12 charms, contact us for a custom order. See photo 8 or below for a list of Words, Letters, Numbers, and available years.

ORDERING INSTRUCTIONS:

1. Choose the number of charms you would like added to your ornament. If None, select No Charms.

2. Provide us with detailed information in the "Personalization" box. If you selected NO Charms leave the word "NONE" in the box.

Don’t see the word charm you want to be added? We can Hand stamp words, names, and/or dates, starting at $15.00.
Click the special request button at checkout to receive a free, no-obligation price quote.

Our Artist will add your charms in the order you request or at his best discretion.

Each ornament is unique and made JUST for YOU!

**AVAILABLE CHARM SELECTIONS

Best Friends, Daughter, Granddaughter, Grandma, Grand Parents, Grandson, Mo Anam Cara,
Mom, Parents, Sister, Son, Soul Mates

Dream, Faith, Hope, Love

Autism, Arthrogryposis, Breast Cancer, Cancer, Cerebral Palsy, Diabetes, Multiple Sclerosis,
Ovarian Cancer, Pancreatic Cancer, Survivor

Hornpipe, Jig, Reel, Slip Jig, Treble Jig

2019 2020 2021

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
1 2 3 4 5 6 7 8 9 1ST 2ND 3RD 4TH

Don’t see the word charm you want to be added? We can Hand stamp words, names, and/or dates, starting at $6.00
Click the special request button at checkout to receive a free, no-obligation price quote.

SnowWonders ® are our families designs and registered, No designs may be copied without permission

 

Hairdressing emerged as a profession during the reign of Louis XV. French Court socialites often threw elaborate parties, and hairstyles depicting the theme of the party were very much in vogue. The hair was draped over a frame stuffed with cotton, wool, or straw, and cemented with a paste that hardened. The hair was then powdered and decorated. Hairdos featured live birds in cages, waterfalls, Cupids, and naval battles complete with ships and smoke!

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 59057466744

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Tinkerer
Port Orchard, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Cuba, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Draper, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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