SKU: 61158321840

Heaven Is All Goodbyes: Pocket Poets No. 61

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Heaven Is All Goodbyes: Pocket Poets No. 61Shortlisted for the 2018 Griffin International Poetry Prize 2018 American Book Award Winner 2018 PEN Oakland Award Winner Winner of the 2018 California Book Award for Poetry 2018 NCIBA Poetry Book of the Year "Eisen Martin's impeccable collection is a crucial document of this time." Publishers Weekly, starred review This is truly revolutionary poetry. A vortex of images, observations, inspired leaps and free associations spills forth from a choir

Shortlisted for the 2018 Griffin International Poetry Prize

2018 American Book Award Winner

2018 PEN Oakland Award Winner

Winner of the 2018 California Book Award for Poetry

2018 NCIBA Poetry Book of the Year

"Eisen-Martin's impeccable collection is a crucial document of this time."--Publishers Weekly, starred review

This is truly revolutionary poetry. A vortex of images, observations, inspired leaps and free associations spills forth from a choir living in oppression and transience. Moments of political and spiritual convergence, surrealism and blunt materiality, gangsterism and its husk, revolution and perseverance, are captured in the music of metaphor and pure intention.

Praise for Heaven Is All Goodbyes

"The tesseraic language of Tongo Eisen Martin's Heaven Is All Goodbyes brings a new, shared articulation to the intricacies and interconnections of grief and life, speech and site, state and inhabitant, violence and landscape. Here, polyvocal assemblages gather and revolt against our 'porcelain epoch / succeeding for the most part / dying for the most part / married for the most part to its death.' This is resistance as sound."--Claudia Rankine

"I don't know that there is a living writer whose work loves Black people as much as Tongo Eisen-Martin's work loves us. In Heaven Is All Goodbyes, like all of Eisen-Martin's work, this Black love is not clumsy, easy, sentimental or reliant on spectacle. That Black love lives in the cracked history and ambient future of who we've been in dark, and what's been done to us in the light. These poems somehow watch and listen without intervening. And when they ask, they ask everything. Heaven Is All Goodbyes makes me want to live, and write, with us forever."--Kiese Laymon, author of Long Division

"What a wonderful feeling for life. If we are born--we will die. If we love--we will be rejected. If we are rejected--we will leave. The balance of these poems, one against another, gives us laughter, love and hope. Heaven isn't Goodbye--its only the next stop on our heart's journey."--Nikki Giovanni

"Yet again Tongo Eisen-Martin employs his blade sharp intellect, his wry and piercing wit and unflinching candor to make poems that matter. This collection demands that the reader sees more than themselves--both on the page and in the surrounding world. The poems beg to be read aloud, to be pronounced as spells and incantations, as report backs from communities both known and shrouded. Read this work. Then read it again. Again. Again."--Chinaka Hodge, author of Dated Emcees

"This striking new work from Tongo Eisen-Martin is a timely reminder of Amiri Baraka's call for poems that are useful, poems that breathe like wrestlers. At every turn, Heaven Is All Goodbyes demands that we engage the systemic violence woven into our daily living right alongside the persistent force that is black social life, the joy that everyday people cultivate against unthinkable odds. And even though Eisen-Martin grounds us, necessarily, in the material constraints of the modern world, he doesn't leave us there. He calls us elsewhere. He brings us with him into a robust, illuminating vision of the worlds that exist outside and underneath the one that seeks to curtail our liberation, contain our love. This is work that challenges as it lifts. These are the unabashed abolitionist lyrics of a writer who knows that stakes are high and so is the cost of conceding our most radical dreams. In a moment marked by cynicism and disenchantment, Eisen-Martin remains a believer: in the commons, in collective struggle, in our capacity to flourish in the midst of what we were never meant to survive."--Joshua Bennett, author of The Sobbing School



Binding Type: Paperback
Publisher: City Lights Books
Published: 09/26/2017
ISBN: 9780872867451
Pages: 136
Weight: 0.25lbs
Size: 6.20h x 5.00w x 0.50d

Review Citations: Publishers Weekly 08/21/2017
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SKU: 61158321840

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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Carnegie, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lexington, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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