SKU: 62493131519

Leatt - 3DF AirFit Lite Evo Body Protector (Youth)

Sale price$113.40 Regular price$126.00
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Description

Leatt - 3DF AirFit Lite Evo Body Protector (Youth)Leatt 3DF AirFit Lite Evo Body Protector (Youth) All new for 2024 is the soft shell Body Protector 3DF Airfit Evo Jr, that offers CE level 1 impact protection for the chest, back, shoulders and elbows along with foam side padding We have increased the chest impact area, used additional mesh to improve airflow in critical areas and updated the BraceOn system by making slimmer, more effective straps for the shoulders CE impact tested and certified, made

Leatt - 3DF AirFit Lite Evo Body Protector (Youth)

All new for 2024 is the soft-shell Body Protector 3DF Airfit Evo Jr, that offers CE level 1 impact protection for the chest, back, shoulders and elbows along with foam side padding

We have increased the chest impact area, used additional mesh to improve airflow in critical areas and updated the BraceOn system by making slimmer, more effective straps for the shoulders

CE impact tested and certified, made of soft, flexible, and ventilated 3DF AirFit impact foam that conforms to your body shape and offers a comfortable fit, together with a MoistureCool flatlock stitched compression body sock, that can work with or without a Leatt Neck Brace

Has a Leatt protection score of 18 out of 25

 

Features:

  • Total Leatt® protection score of 18 points
  • 3DF AirFit ventilated soft impact foam
  • CE tested and certified as impact protection:
    • Chest prEN1621-3 Level 1
    • Back EN1621-2 Level 1
    • Elbow and Shoulder EN1621-1 Level 1
  • New slimmer BraceOn™ neck brace fitting system
  • New and improved ventilated elbow and shoulder impact protectors
  • 3D design ensures a comfortable, great fit
  • Easy-to-wear, zip-up compression sock design for maximum evaporation
  • Padded flank
  • Anti-odor MoistureCool and AirMesh wicking fabrics
  • Easy to clean:
    • Hand wash
  • FFM-French Federation Certified
  • Product weight: TBC
  • Sizing:
    • Junior S/M 134-146cm - 4ft5”-4ft9”
    • Junior L/XL 147-159cm - 4ft9”-5ft3”
  • Plastic free packaging

 

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 62493131519

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Verified Purchase
Aurélien
Bozeman, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Grantham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Phoenix, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Pawtucket, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Belleville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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