SKU: 6848617689

How Games Move Us: Emotion by Design

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Description

How Games Move Us: Emotion by DesignAn engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.

This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience.

Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.

Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.



Binding Type: Paperback
Publisher: MIT Press
Published: 10/27/2017
ISBN: 9780262534451
Pages: 192
Weight: 0.40lbs
Size: 8.00h x 5.40w x 0.50d
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SKU: 6848617689

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James adamo
Omaha, US
★★★★★ 5
Remote control case
Color: Brown, Size: Large
It really looks very luxurious looking and it also which I needed it holds my cell phone
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Reviewed in the United States on April 30, 2026
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DMP
San Leandro, US
★★★★★ 4
GREAT REMOTE HOLDER BUT BEWARE OF POSSIBLE STRONG PERFUMY SCENT!
Color: Black, Size: Small
This is a very nicely made and attractive remote holder, perfect for my storage and organizational needs. It is a good value for the money. The only reason I did not give it 5 stars is that the small pack that was in the holder to prevent moisture had a very strong perfumy smell that gave me a headache even after I removed it and left it in a place away from me to air out for over a week. I can still smell it, although it seems to be gradually fading. I would have returned it and ordered another but figured I would get the same situation so it would not be worth the trouble.
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Griz
Waukegan, US
★★★★★ 5
Good product
Color: Black, Size: Small
So far so good. It has enough spots for remotes, seems to be good quality and works well. Its staggered height of the pockets works great and looks fine on the end table.
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Bob Young
Chelsea, US
★★★★★ 5
Perfect remote organizer.
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Works better than I expected. Perfect size. No more looking for remotes. Mad well.
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Nancy G. Sullivan
Fort Morgan, US
★★★★★ 5
Great remote organizer
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Great product. I would highly recommend.
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Reviewed in the United States on March 15, 2026

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