Untested Generals Variant Counters & Materials for Victory Games The Civil War
SKU: 70209655826

Untested Generals Variant Counters & Materials for Victory Games The Civil War

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Description

Untested Generals Variant Counters & Materials for Victory Games The Civil WarThe game "The Civil War" is NOT included in this listing. This listing includes a wealth of material (40+ pages) for use with "The Civil War" much of it dealing with the "Untested Generals Issue." A 100+ variant counter set (see the 1st picture below) introducing new counters to play the well known variants described in "Battle tested: A Leadership System for The Civil War" by Glenn Rahman from the Victory Games Insider #6 and "The Civil War Variant

The game "The Civil War" is NOT included in this listing. This listing includes a wealth of material (40+ pages) for use with "The Civil War" much of it dealing with the "Untested Generals Issue." A 100+ variant counter set (see the 1st picture below) introducing new counters to play the well-known variants described in "Battle-tested: A Leadership System for The Civil War" by Glenn Rahman from the Victory Games Insider #6 and "The Civil War Variant Rules" by Randy Moorehead and Barron Oder. The counters with the generals' pictures as icons (shown in the 2nd picture below) are NOT included in this listing (they are shown to save you the trouble of flipping to my other listings to see what they are like). See the description for more details on other bonus materials included!!

Untested General Variant Counters & More for use with Victory Games' The Civil War - 40+ pages!!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

The game "The Civil War" is NOT included in this listing. 

See Enlargeable Pictures

This listing includes a wealth of material (40+ pages) for use with "The Civil War" much of it dealing with the "Untested Generals Issue."  A 100+ variant counter set introducing new counters (see the 1st picture below) to play the well-known variants "Battle-tested: A Leadership System for The Civil War by Glenn Rahman from the Victory Games Insider #6 and "The Civil War Variant Rules by Randy Moorehead and Barron Oder. (All counters are licensed, approved and produced by gamingthing)!  The counters with the generals' pictures as icons (shown in the 2nd picture below) are NOT included in this listing (they are shown to save you the trouble of flipping to other listings to see what they are like).  We offer 3 separate listings of Expansion material for "The Civil War" to allow buyers to pick and choose the materials that best suit them.  Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters listed here are 1/2" size (as are other The Civil War counters), about the thickness of a standard counter (but not exactly the same thickness).  The Untested Generals Counter Set is laser printed!  The counters will be shipped individually cut rather than in uncut sheets.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.   
                        
There is a lively analysis of the "Untested General Issue" along with variants to fix the problem.  Today, the differences in abilities between Robert E. Lee and virtually every Union general he faced until Grant are well known.  "The Civil War" game accounts for these differences, but in doing so each of the game's players has the advantage of vital future knowledge, which their counterparts Lincoln and Davis lacked.  Victory Games printed an important variant (included here) with a remedy and the gaming community ran with the ball from there.
       
Articles included from the General Magazine are:
 
“The Battle Hymn of the Republic - Union Strategy” Peter J. Walsh.
       
“A Fabian Strategy for THE CIVIL WAR - Southern Strategy” by Kevin Kiconas.
        
“The Initial Turn of THE CIVIL WAR - Command Priorities” by K. S. Reid.
       
“Forward to Nashville!- Early Union Strategy in The Civil War” by Derek Croxton.
       
“The Solid South - Defending the Confederacy in The Civil War” by Sam Mustafa.
      
“The Generals in Blue and Gray- An analysis of leaders in The Civil War” by Charles E.Duke.
     
The Civil War was one of the most played Civil War game systems ever published and drew rave notices from many quarters.  Its popularity was vital in establishing Victory Games in the minds and hearts of many of the gamers, cut adrift by the demise of SPI.  It is rated as high complexity with a high suitability for solitaire play.  There are 4 scenarios corresponding to a year in length, along with the campaign game which covers the entire war.  The Civil War is the winner of the 1983 Charles S. Roberts Award for Best Pre-20th Century Game.  If stuck on a desert island with only one Civil War game, many veteran Civil War players would probably choose this one!
       
Purchasing this listing is an agreement not to duplicate for the purposes of resale any of the variant counters received.

              
Please note there is a $4.00 handling fee for this purchase. The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm. 

Additional Terms

  • All sales are final.  All items are sold As-Is.
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 





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SKU: 70209655826

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Just a comfy cozy nice long read. While this is definitely a SLOOOOOOOOWWWWW burn, this is how you do RH right; a nice long novel where you actually get to know the characters so you can feel more connected to them & the story, not to mention getting enough time to actually remember all their names haha. & they are all consent kings. Also I do so love me some double omega OV, siiiigh (heart eyes). I wish there had been juuust a bit more spice, like maybe just between Elias & others before MC was ready (made Elias feel a bit underdone or gimmicky without it), I did love this read. Low stress, comfy read. It could've used another round of editing for some minor errors & type issues but it wasn't bad enough to pull ne out of the story. Though I did giggle at 'knecks', thinking kuh-necks in my head. Overall I'd say 9/10
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chellegrl
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Reviewed in the United States on June 2, 2025
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GeekedOut
Port Orchard, US
★★★★★ 3
It's great but be warned...
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I enjoyed the idea of this story. I really did! The story was great, the characters were great, and I had a decent enough time reading. I did however, find myself forcing myself to finish this and skimming through a lot of the series. The pacing was slow which is fine, but it was repetitive. Every single conversation Lydia had with these men always had to have some deeper meaning. Even when I thought there would be a light hearted reprieve, it always ended with another lecture or bit of advice. It felt like I was watching her interact with her multitude of therapists than men she was being courted by. I understand this was a path of healing for her but it got very old very fast. It felt excessive in every way to me and this aspect never changed throughout the entire story. Imagine reading an overly inspirational self help book where they tried to make it interesting by throwing in romance? Which again, could work in many cases but it was so excessive to me. That being said, I still think it was a great story and I think everyone should give this a chance!
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