SKU: 78926864955

Scepters: The Third Book of the Corean Chronicles

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Scepters: The Third Book of the Corean ChroniclesL. E. Modesitt, Jr., author of the bestselling Saga of Recluce fantasy series, opens the door into a marvelous new world. Millennia ago, a magical disaster caused the fall of a great worldwide civilization, the end of a golden age. New civilizations have fought their way up from the ancient destruction and chaos, knowing little of the lost world that preceded them or the details of its fall. Corus today is a world of contending countries, of humans,

L. E. Modesitt, Jr., author of the bestselling Saga of Recluce fantasy series, opens the door into a marvelous new world.

Millennia ago, a magical disaster caused the fall of a great worldwide civilization, the end of a golden age. New civilizations have fought their way up from the ancient destruction and chaos, knowing little of the lost world that preceded them or the details of its fall. Corus today is a world of contending countries, of humans, but also of strange animals and supernatural creatures. It is a place of magical powers, and of a few people who are talented enough to use them.

Alusius is pulled away from his beloved wife, Wendra, and into another war. Hemust first quell a strange religiously-inspired rebellion and then find a way to destroy the powerful weapons of ancient design, again being used by the forces of Madrien. When a different, covert enemy threatens, only the timely assistance of the mysterious ancient Soarers and the addition of Wendra's Talent to his own, give him any hope of success.

The Corean Chronicles
Legacies
Darknesses
Scepters
Alector's Choice
Cadmian's Choice
Soarer's Choice
The Lord-Protector's Daughter
Lady-Protector

Other series by this author:
The Saga of Recluce
Imager Portfolio
The Spellsong Cycle
The Ghost Books
The Ecolitan Matter

Binding Type: Paperback
Publisher: Tor Books
Published: 09/01/2005
ISBN: 9781250217561
Pages: 624
Weight: 1.35lbs
Size: 7.00h x 4.25w x 1.70d
Accelerated Reader Quiz #/Name: 84576 / Scepters
Reading Level: 6 / Interest Level: Upper Grade / Point Value: 36
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SKU: 78926864955

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S. Max
Natrona Heights, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Lexington, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Grantham, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Lowell, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Verified Purchase
Kyle
Carnegie, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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