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Description
The Locust: Molecular Genetics from the Gold Standard Labs - VINYL LPTitle: Molecular Genetics from the Gold Standard Labs Artist: The Locust Label: Anti Product Type: VINYL LP UPC: 045778717217 Genre: Rock Release Date: 2012 08 14 Number of Discs: 1 Additional Details: BLACK Hard to find and out of print material from the early years of The Locust. San Diego legends The Locust have been blowing minds since 1994 with their unique mix of grindcore speed and aggression, mathcore complexity, and new wave weirdness.
Title: Molecular Genetics from the Gold Standard LabsArtist: The Locust
Label: Anti
Product Type: VINYL LP
UPC: 045778717217
Genre: Rock
Release Date: 2012-08-14
Number of Discs: 1
Additional Details: BLACK
Hard-to-find and out-of-print material from the early years of The Locust. San Diego legends The Locust have been blowing minds since 1994 with their unique mix of grindcore speed and aggression, mathcore complexity, and new wave weirdness.
Tracks:
1.1 How to Become a Virgin
1.2 Who Wants a Dose of the Clap?
1.3 Twenty-Three Lubed-Up Schizophrenics with Delusions of Grandeur
1.4 Priest with the Sexually Transmitted Diseases Get Out of My Bed
1.5 The Half Eaten Sausage Would Like to See You in His Office
1.6 Perils of Believing in Round Squares
1.7 Flash's Theme
1.8 Gluing Carpet to Your Genitals Does Not Make You a Cantaloupe
1.9 Turning Your Merchandise Into a Ripped Wall of Mini-Abs
1.10 Bring Your 6.5 Italian Carbine
1.11 Alas, Here Come the Hypochondriacs to Wait with You in the Lobby
1.12 Siphoning Projectiles During Selective Amnesia
1.13 Flight of the Wounded Locust
1.14 Get Off the Cross, the Wood Is Needed
1.15 Wet Nurse Syndrome Hand-Me-Down Display Case
1.16 This Is Radio Surgery
1.17 Spitting in the Faces of Fools As a Source of Nutrition
1.18 Sever the Toes
1.19 Well I'll Be a Monkey's Uncle
1.20 Moth-Eaten Deer Head
1.21 Brand New Set of Teeth
1.22 How to Build a Pessimistic Lie Detector
1.23 Nice Tranquil Thumb in Mouth
1.24 Dog Without a Collar (Run Over Red Rover)
1.25 Normal Run of the Muck (Compensation for Conversation)
1.26 Stucco Obelisks Labeled As Trees
1.27 Straight from the Horse's Mouth
1.28 An Extra Piece of Dead Meat
1.29 Twenty-Three Full-Time Cowboys
1.30 Backbones of Jack Asses
1.31 Fixed Companionship, Ghost Town Irrationality
1.32 Skin Graft at Seventy-Five Miles Per Hour
1.33 High-Maintenance Libido, Bring the Whole Family
1.34 Halfway to a Worthless Ideal Arrangement (An Interlude to a Discontinued Sarcastic Harmony... Yea Whatever)
1.35 Kill Roger Hedgecock
1.36 Hairspray Suppository
1.37 Cattle Mutilation
1.38 Prepare to Qualify
1.39 Pain Reliever
1.40 Off By a Long Shot
1.41 #99
1.42 Head Hits Concrete
1.43 Ass Gravity
1.44 Keep Off the Tracks
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4.7 ★★★★★
Based on 19 reviews
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Product Reviews
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be.
There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again.
I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through.
This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well.
This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success.
I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun.
So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along.
The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6.
If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025