SKU: 83982471899

Math Mammoth Grade 2-B Worktext

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Description

Math Mammoth Grade 2-B WorktextMath Mammoth Grade 2 B worktext (Light Blue Series) is the student book for the latter half of grade 2. The worktext contains all the instruction and the exercises in the same book and is written directly to the student. In this part B, the main areas of study are: * three digit numbers (chapter 6); * measuring (chapter 7); * regrouping in addition and subtraction (chapter 8); * counting coins (chapter 9); * an introduction to multiplication (chapter

Math Mammoth Grade 2-B worktext (Light Blue Series) is the student book for the latter half of grade 2. The worktext contains all the instruction and the exercises in the same book and is written directly to the student. In this part B, the main areas of study are:

* three-digit numbers (chapter 6);
* measuring (chapter 7);
* regrouping in addition and subtraction (chapter 8);
* counting coins (chapter 9);
* an introduction to multiplication (chapter 10).

A companion to this book, Math Mammoth Grade 2-A worktext covers the first half of 2nd grade math (available separately at Lulu). Also available are the answer keys and a book containing cumulative reviews and chapter tests.

Features

* Math Mammoth focuses on conceptual understanding. It explains the "WHY", so your children can understand the math, not just learn "HOW" to do it.
* Concepts are often explained with visual models, followed by exercises using those models. These visual models can take the place of manipulatives for many children; however, it is very easy to add corresponding manipulatives to the lessons if so desired.
* The curriculum is mastery-oriented. This means it concentrates fairly long on a topic, delving into its various aspects. This promotes conceptual understanding, as opposed to spiral curricula that often tend to jump from topic to topic too much.
* There is a strong emphasis on mental math and number sense.
* The curriculum requires very little teacher preparation, which is a big benefit to most teachers and parents. :)
* The curriculum has no separate teacher's manual nor is it scripted. The introduction to each chapter has some notes for the teacher concerning the material in the chapter. All the instruction is written directly to the student in the worktext, and there also exist accompanying videos where you can see Maria herself teach the material.
* After each chapter introduction, you will find a list of Internet links and resources (games, quizzes, animations, etc.) that can be used for fun, illustrations, and further practice.
* For addition and subtraction facts, you can use our online practice program (free).

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SKU: 83982471899

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4.2 ★★★★★
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Mike Athey
New York, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Phoenix, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Chelsea, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Pawtucket, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Cuba, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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