SKU: 99134455139

Sea To Summit Passage Dinnerware Set - 1 Person, 6 Piece

Sale price$20.21 Regular price$22.46
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Description

Sea To Summit Passage Dinnerware Set - 1 Person, 6 PieceLight, strong and packable, the 6 piece Passage Dinnerware Set offers typical Sea to Summit functionality. Cool Grip sidewalls allow the user to hold the bowl and cup firmly, even when the contents are hot. Steep sidewalls keep food from spilling, and the curve between the walls and base perfectly matches our spoons and sporks. Passage cutlery snaps together for transport or you can reverse one utensil and click the handles to a second utensil to

Light, strong and packable, the 6-piece Passage Dinnerware Set offers typical Sea to Summit functionality. Cool Grip sidewalls allow the user to hold the bowl and cup firmly, even when the contents are hot. Steep sidewalls keep food from spilling, and the curve between the walls and base perfectly matches our spoons and sporks. Passage cutlery snaps together for transport - or you can reverse one utensil and click the handles to a second utensil to create a long spoon or spork. Who thinks of that? We do.

INCLUDES: Medium bowl, cup, knife, spork, spoon & fork

PERFECT FOR: 1 person

WEIGHT: 5.9 oz | 168g

MATERIAL: Glass-reinforced polypropylene

  • Includes: Medium Bowl Cup and snap-together Knife Spork Spoon Fork
  • Made of EU food-grade, glass-reinforced polypropylene: easy to clean, microwavable and dishwasher safe
  • Cool-Grip sidewalls allow you to hold the bowl and cup securely, no matter how hot the contents are
  • The Bowl has steep sidewalls to prevent food spills
  • Curve between sidewall and base of the Bowl perfectly matches Sea to Summit spoons and sporks
  • The silicone sipping lid conveniently folds inside the cup to save space
  • Sea to Summit Guarantee is offered for the Lifetime of this product
PACKED SIZE 6.7 x 5.9 x 3.4 in
VOLUME Cup 355, Bowl 720
WEIGHT 5.9 oz
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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SKU: 99134455139

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4.3 ★★★★★
Based on 26 reviews
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Verified Purchase
S. Max
Louisville, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Omaha, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Charlottesville, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Pawtucket, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Lexington, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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