SKU: 73840496863

Mysterium

Sale price$49.49 Regular price$54.99
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Description

MysteriumHow To Play: In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary sance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the

How To Play:

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location, and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sand timer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones the next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location, and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location, and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location, and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

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SKU: 73840496863

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4.2 ★★★★★
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A
Verified Purchase
AJ1983
Houston, US
★★★★★ 4
Great buy
Size: 2 Count (Pack of 1), Style: Pack of 2
Easy to track balls. My dog loves them and I like that they whistle when you throw them cause some times my dog loses track of it in the air. This helps because they can hear where it's going. Will buy again.
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Reviewed in the United States on January 10, 2026
S
Verified Purchase
Staci
Whiting, US
★★★★★ 5
My Dog's Favorite Balls
Size: 2 Count (Pack of 1), Style: Pack of 2
My dogs love these balls and won't play with any others. My lab has to carry the orange ball and track and retrieve the blue one. We have a system!
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Reviewed in the United States on May 23, 2026
J
Verified Purchase
Jay
Lowell, US
★★★★★ 5
Our perfect chew toy for a relentless chewer!
Size: 2 Count (Pack of 1), Style: Pack of 2
We have looked high and low for a ball that our Australian Shepherd couldn't destroy. Read on to find out why we are sticking with this one. We've used other Chuckit! products in the past to mixed degrees of success. We absolutely love the ring fetch toy, though the dog can destroy those rings in a couple days. We tried other "nearly indestructible" balls only to have to throw them away within a couple days because our dog had destroyed them and left small pieces around the house for the baby to find. We have been COMPLETELY satisfied by these balls. They fit with the Chuckit! stick, which is a great bonus, but the most important thing is the dog hasn't been able to get pieces torn out of them. His orange one is his "indoor toy" and he's been going to town on it for weeks without any indication of wear. We periodically inspect it and are always floored to see that it's generally in the same condition as when we gave it to him. The orange color did fade a little when he left it outside for a few days in the sun, but considering how well it works otherwise, this didn't concern us at all. The "whistling" aspect of this ball is... well, an interesting gimmick but I wouldn't buy it if that's what you're interested in. Sometimes it makes noise in flight, other times it doesn't. We don't care. He chews it until he's tired of it (which is usually hours) and it squeaks and squorks on his teeth which keeps him happy as a clam. We honestly didn't think we'd find a ball that could keep up with his chewing, but this one has been phenomenal. We cannot recommend it enough!
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Reviewed in the United States on January 30, 2021
M
Verified Purchase
Mitch
Louisville, US
★★★★★ 5
Our German Sheppard loves these
Size: Medium
These cost a bit more than tennis balls, but they are so much nicer and longer lasting. For starters, they stay cleaner than tennis balls because they’re smooth rubber. Dirt won’t build up on them and if anything does stick, like grass or soil, it falls off once the dog slobber dries. They’re also thick, so they don’t fall apart or blow out like a normal tennis ball does in our dog’s jaws after 30 seconds. Our GS chomps on these like crazy and the only damage they’ve suffered is a crack that developed from the edge of the hole, but the crack is growing very slowly and none of these balls have totally failed yet. The balls do whistle when thrown ant high speed and that may help a dog track and locate it, but I’m not sure. Our neighbors hear the whistling too so it’s far from silent. Lastly the orange ball is easy to locate out in our yard, but the dark blue practically disappears.
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Reviewed in the United States on April 6, 2025
C
Verified Purchase
Casey B
Houston, US
★★★★★ 5
Great for smaller dogs
Size: Small
These two balls are perfect for the smaller mouthed dog that loves to play fetch. These balls are not only super durable (lots of teeth biting), but float in the baby pool we use for our miniature dachshunds. The value here is much better than you’d find anywhere else. The noise, if bitten hard enough, was “low” at best. Easy to spot/find if overthrown. Will definitely buy again once these are in bad repair; so far, so good-love these for my fur babies!
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Reviewed in the United States on October 8, 2024

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