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Description
LRD35Main Range TeSys Product name TeSys LRD Product or component type Differential thermal overload relay Device short name LRD Relay application Motor protection Product compatibility LC1D32 LC1D38 Network type DC AC Thermal protection adjustment range 3038 A [Ui] rated insulation voltage Power circuit: 600 V conforming to CSA Power circuit: 600 V conforming to UL Power circuit: 690 V conforming to IEC 60947 4 1 Complementary Network frequency 0 400 Hz
Main
| Range | TeSys |
| Product name | TeSys LRD |
| Product or component type | Differential thermal overload relay |
| Device short name | LRD |
| Relay application | Motor protection |
| Product compatibility | LC1D32 LC1D38 |
| Network type | DC AC |
| Thermal protection adjustment range | 30…38 A |
| [Ui] rated insulation voltage | Power circuit: 600 V conforming to CSA Power circuit: 600 V conforming to UL Power circuit: 690 V conforming to IEC 60947-4-1 |
Complementary
| Network frequency | 0...400 Hz |
| Mounting support | Plate, with specific accessories Rail, with specific accessories Under contactor |
| Tripping threshold | 1.14 +/- 0.06 Ir conforming to IEC 60947-4-1 |
| [Ith] conventional free air thermal current | 5 A for signalling circuit |
| Permissible current | 1.5 A at 240 V AC-15 for signalling circuit 0.1 A at 250 V DC-13 for signalling circuit |
| [Ue] rated operational voltage | 690 V AC 0...400 Hz |
| [Uimp] rated impulse withstand voltage | 6 kV |
| Phase failure sensitivity | Tripping current 130 % of Ir on two phase, the last one at 0 |
| Control type | Red push-button: stop Blue push-button: reset |
| Temperature compensation | -20…60 °C |
| Connections - terminals | Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm² flexible without cable end Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm² flexible with cable end Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm² solid without cable end Power circuit: screw clamp terminals 1 cable(s) 1.5…10 mm² flexible without cable end Power circuit: screw clamp terminals 1 cable(s) 1…6 mm² flexible with cable end Power circuit: screw clamp terminals 1 cable(s) 1.5…10 mm² solid without cable end |
| Tightening torque | Control circuit: 1.7 N.m - on screw clamp terminals Power circuit: 2.5 N.m - on screw clamp terminals |
| Height | 70 mm |
| Width | 45 mm |
| Depth | 70 mm |
| Net weight | 0.124 kg |
Environment
| Protective treatment | TH conforming to IEC 60068 |
| IP degree of protection | IP20 conforming to IEC 60529 |
| Ambient air temperature for operation | -20…60 °C without derating conforming to IEC 60947-4-1 |
| Ambient air temperature for storage | -60…70 °C |
| Flame retardance | V1 conforming to UL 94 |
| Mechanical robustness | Vibrations: 6 Gn conforming to IEC 60068-2-6 Shocks: 15 Gn for 11 ms conforming to IEC 60068-2-7 |
| Dielectric strength | 6 kV at 50 Hz conforming to IEC 60255-5 |
| Standards | IEC 60947-4-1 CSA C22.2 No 14 EN 60947-4-1 EN 60947-5-1 ATEX D 94/9/CE UL 508 IEC 60947-5-1 |
| Product certifications | GL CCC ATEX INERIS UL GOST CSA DNV LROS (Lloyds register of shipping) BV RINA |
Offer Sustainability
| Sustainable offer status | Green Premium product |
| REACh Regulation | REACh Declaration |
| EU RoHS Directive | Under investigation |
| Mercury free | Yes |
| RoHS exemption information | Yes |
| China RoHS Regulation | China RoHS declaration |
| Environmental Disclosure | Product Environmental Profile |
| Circularity Profile | End of Life Information |
Contractual warranty
| Warranty | 18 months |
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4.8 ★★★★★
Based on 7 reviews
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Product Reviews
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses.
The way the book describes various antics often had me chuckling or even laughing out loud:
"As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away."
It's full of insight about what makes a good game, or even a good remake of a game:
"One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new."
This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter.
If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
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