SKU: 22225898213

LRD35

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Description

LRD35Main Range TeSys Product name TeSys LRD Product or component type Differential thermal overload relay Device short name LRD Relay application Motor protection Product compatibility LC1D32 LC1D38 Network type DC AC Thermal protection adjustment range 3038 A [Ui] rated insulation voltage Power circuit: 600 V conforming to CSA Power circuit: 600 V conforming to UL Power circuit: 690 V conforming to IEC 60947 4 1 Complementary Network frequency 0 400 Hz

Main
Range TeSys
Product name TeSys LRD
Product or component type Differential thermal overload relay
Device short name LRD
Relay application Motor protection
Product compatibility LC1D32
LC1D38
Network type DC
AC
Thermal protection adjustment range 30…38 A
[Ui] rated insulation voltage Power circuit: 600 V conforming to CSA
Power circuit: 600 V conforming to UL
Power circuit: 690 V conforming to IEC 60947-4-1
Complementary
Network frequency 0...400 Hz
Mounting support Plate, with specific accessories
Rail, with specific accessories
Under contactor
Tripping threshold 1.14 +/- 0.06 Ir conforming to IEC 60947-4-1
[Ith] conventional free air thermal current 5 A for signalling circuit
Permissible current 1.5 A at 240 V AC-15 for signalling circuit
0.1 A at 250 V DC-13 for signalling circuit
[Ue] rated operational voltage 690 V AC 0...400 Hz
[Uimp] rated impulse withstand voltage 6 kV
Phase failure sensitivity Tripping current 130 % of Ir on two phase, the last one at 0
Control type Red push-button: stop
Blue push-button: reset
Temperature compensation -20…60 °C
Connections - terminals Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm² flexible without cable end
Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm² flexible with cable end
Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm² solid without cable end
Power circuit: screw clamp terminals 1 cable(s) 1.5…10 mm² flexible without cable end
Power circuit: screw clamp terminals 1 cable(s) 1…6 mm² flexible with cable end
Power circuit: screw clamp terminals 1 cable(s) 1.5…10 mm² solid without cable end
Tightening torque Control circuit: 1.7 N.m - on screw clamp terminals
Power circuit: 2.5 N.m - on screw clamp terminals
Height 70 mm
Width 45 mm
Depth 70 mm
Net weight 0.124 kg
Environment
Protective treatment TH conforming to IEC 60068
IP degree of protection IP20 conforming to IEC 60529
Ambient air temperature for operation -20…60 °C without derating conforming to IEC 60947-4-1
Ambient air temperature for storage -60…70 °C
Flame retardance V1 conforming to UL 94
Mechanical robustness Vibrations: 6 Gn conforming to IEC 60068-2-6
Shocks: 15 Gn for 11 ms conforming to IEC 60068-2-7
Dielectric strength 6 kV at 50 Hz conforming to IEC 60255-5
Standards IEC 60947-4-1
CSA C22.2 No 14
EN 60947-4-1
EN 60947-5-1
ATEX D 94/9/CE
UL 508
IEC 60947-5-1
Product certifications GL
CCC
ATEX INERIS
UL
GOST
CSA
DNV
LROS (Lloyds register of shipping)
BV
RINA
Offer Sustainability
Sustainable offer status Green Premium product
REACh Regulation
REACh Declaration
EU RoHS Directive Under investigation
Mercury free Yes
RoHS exemption information
Yes
China RoHS Regulation
China RoHS declaration
Environmental Disclosure
Product Environmental Profile
Circularity Profile
End of Life Information
Contractual warranty
Warranty 18 months
Shipping Notes
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SKU: 22225898213

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4.8 ★★★★★
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Product Reviews
S
Verified Purchase
Scrawller on da Waller
Whiting, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Lowell, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Fort Morgan, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Draper, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Houston, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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