SKU: 26855181639

Ignitor II Electronic Ignition Kit for Distributor PerTronix D110701

Sale price$185.55 Regular price$206.17
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Description

Ignitor II Electronic Ignition Kit for Distributor PerTronix D110701Overview: Dist Billet Oldsmobile V8 Vac Red Cap Billet Plug n Play Distributors are based on a precision CNC machined housing with an upper ball bearing to support the steel distributor shaft accurately from idle to redline rpm. These distributors feature our maintenance free electronic ignition module to produce a strong spark and steady ignition timing. Features: Precision CNC machined 6061 T6 billet aluminum housings are lightweight yet offer

Overview:

Dist Billet Oldsmobile V8 Vac Red Cap

Billet Plug n’ Play Distributors are based on a precision CNC-machined housing with an upper ball bearing to support the steel distributor shaft accurately from idle to redline rpm. These distributors feature our maintenance-free electronic ignition module to produce a strong spark and steady ignition timing.

Features:

  • Precision CNC machined 6061-T6 billet aluminum housings are lightweight yet offer maximum strength.
  • Our Billet distributors ship with Ignitor II modules factory installed.
  • Each billet distributor is hand polished and buffed to a high luster.
  • Tempered distributor shaft has low torsion displacement for accurate timing and extended operational life.
  • Upper ball bearing and extra long oil impregnated bronze lower bushing work together to reduce friction and provide shaft and advance mechanism stability reducing high RPM vibration.
  • Specs:

  • Adjustable Collar: No
  • Advance Type: Vacuum and mechanical
  • Brand: Pertronix
  • California Proposition 65: WARNING: This product can expose you to chemicals including chromium, which is know to the State of California to cause cancer or birth defects of other reproductive harm. For more information, visit www.p65warnings.ca.gov
  • Cap Color: Red
  • Cap Diameter: 5
  • Cap Terminal Gender: Female
  • Clamp Hardware Included: No
  • Clamp Included: No
  • Coil Wire Included: No
  • Computer Controlled Compatible: No
  • Connector Type: Unsealed
  • Distributor Cap Included: Yes
  • Distributor Gear Included: Yes
  • Gear Material: Steel
  • Grade Type: Performance
  • Housing Color: Natural
  • Housing Finish: Polished
  • Housing Material: Aluminum
  • Ignition Box Required: No
  • Ignition Module Included: Yes
  • Ignition Rotor Included: Yes
  • Marine Approved: No
  • Mechanical Tach Drive Provision: No
  • Prop 65 (C, R or CR): CR
  • Prop 65 Yes/No: Yes
  • Quantity: Sold individually.
  • Rotor Rotation: Counterclockwise (Left)
  • Shaft Color: Natural
  • Shaft Diameter: 0.5
  • Shaft Material: Steel
  • Trigger Type: Hall Effect
  • Part Number: D110701
  • Applications:

    • 1964-1964 Oldsmobile 442 330 CID
    • 1965-1969 Oldsmobile 442 400 CID
    • 1968-1971 Oldsmobile 442 455 CID
    • 1965-1967 Oldsmobile 98 425 CID
    • 1968-1974 Oldsmobile 98 455 CID
    • 1975-1975 Oldsmobile 98 400 CID
    • 1977-1984 Oldsmobile 98 350 CID
    • 1977-1979 Oldsmobile 98 403 CID
    • 1967-1967 Oldsmobile Delmont 88 425 CID
    • 1967-1967 Oldsmobile Delmont 88 330 CID
    • 1968-1968 Oldsmobile Delmont 88 455 CID
    • 1968-1968 Oldsmobile Delmont 88 350 CID
    • 1965-1966 Oldsmobile Dynamic 88 425 CID
    • 1964-1967 Oldsmobile F85 330 CID
    • 1965-1966 Oldsmobile F85 400 CID
    • 1968-1972 Oldsmobile F85 350 CID
    • 1970-1972 Oldsmobile F85 455 CID
    • 1964-1966 Oldsmobile Jetstar 88 330 CID
    • 1978-1982 Oldsmobile Cutlass Calais 260 CID
    • 1978-1980 Oldsmobile Cutlass Calais 305 CID
    • 1979-1980 Oldsmobile Cutlass Calais 350 CID
    • 1971-1974 Oldsmobile Custom Cruiser 455 CID
    • 1975-1975 Oldsmobile Custom Cruiser 400 CID
    • 1977-1980 Oldsmobile Custom Cruiser 350 CID
    • 1977-1979 Oldsmobile Custom Cruiser 403 CID
    • 1964-1967 Oldsmobile Cutlass 330 CID
    • 1965-1968 Oldsmobile Cutlass 400 CID
    • 1968-1979 Oldsmobile Cutlass 350 CID
    • 1970-1974 Oldsmobile Cutlass 455 CID
    • 1975-1979 Oldsmobile Cutlass 260 CID
    • 1977-1977 Oldsmobile Cutlass 403 CID
    • 1978-1979 Oldsmobile Cutlass 305 CID
    • 1975-1980 Oldsmobile Cutlass Salon 260 CID
    • 1975-1979 Oldsmobile Cutlass Salon 350 CID
    • 1977-1977 Oldsmobile Cutlass Salon 403 CID
    • 1978-1980 Oldsmobile Cutlass Salon 305 CID
    • 1976-1976 Oldsmobile Cutlass Tiara 260 CID
    • 1976-1976 Oldsmobile Cutlass Tiara 350 CID
    • 1967-1967 Oldsmobile Cutlass Supreme 330 CID
    • 1968-1980 Oldsmobile Cutlass Supreme 350 CID
    • 1971-1974 Oldsmobile Cutlass Supreme 455 CID
    • 1975-1982 Oldsmobile Cutlass Supreme 260 CID
    • 1977-1977 Oldsmobile Cutlass Supreme 403 CID
    • 1978-1980 Oldsmobile Cutlass Supreme 305 CID
    • 1965-1967 Oldsmobile Delta 88 425 CID
    • 1968-1980 Oldsmobile Delta 88 350 CID
    • 1968-1974 Oldsmobile Delta 88 455 CID
    • 1975-1975 Oldsmobile Delta 88 400 CID
    • 1977-1982 Oldsmobile Delta 88 260 CID
    • 1977-1979 Oldsmobile Delta 88 403 CID
    • 1979-1979 Oldsmobile Delta 88 301 CID
    • 1973-1979 Oldsmobile Omega 350 CID
    • 1975-1977 Oldsmobile Omega 260 CID
    • 1977-1979 Oldsmobile Omega 305 CID
    • 1965-1966 Oldsmobile Starfire 425 CID
    • 1977-1979 Oldsmobile Starfire 305 CID
    • 1966-1967 Oldsmobile Toronado 425 CID
    • 1968-1974 Oldsmobile Toronado 455 CID
    • 1977-1978 Oldsmobile Toronado 403 CID
    • 1979-1980 Oldsmobile Toronado 350 CID
    • 1964-1967 Oldsmobile Vista Cruiser 330 CID
    • 1968-1975 Oldsmobile Vista Cruiser 350 CID
    • 1968-1969 Oldsmobile Vista Cruiser 400 CID
    • 1970-1974 Oldsmobile Vista Cruiser 455 CID
    • 1964-1964 Oldsmobile Jetstar I 394 CID
    • 1965-1965 Oldsmobile Jetstar I 425 CID
  • Emissions:

    • 1 - This product has been granted a California Air Resources Board (CARB) Executive Order (EO Number) Exemption. It is 50 State Legal when installed on the Specified vehicle per the Manufacturer’s Current Application Guide, the CARB EO, and Installation Instructions.

    Instructions:

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    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
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    SKU: 26855181639

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    4.6 ★★★★★
    Based on 26 reviews
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    Product Reviews
    C
    Christopher West
    Charlottesville, US
    ★★★★★ 5
    A Seasoned Developer's Fresh Perspective on Game Development
    Format: Paperback
    Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 21, 2025
    B
    Blake Lynch
    Lexington, US
    ★★★★★ 5
    A Worthy Touchstone for Anyone Who Wants to Master Unity
    Format: Paperback
    Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 16, 2025
    M
    Mel
    Lexington, US
    ★★★★★ 4
    Pretty good beginner book, very user friendly covers Development and Design
    Format: Paperback, Format: Paperback
    I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 1, 2025
    S
    SkyGuardian
    Waukegan, US
    ★★★★★ 5
    This is a game changer in Unity!
    Format: Paperback
    The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 15, 2025
    J
    Jason Skillman
    Whiting, US
    ★★★★★ 5
    Great for getting into Unity and mastering it
    Format: Paperback
    Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 13, 2025

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