SKU: 37434073669

Catan: Starfarers

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Description

Catan: StarfarersPlayers 3 4 Playtime 120 Age 14+ Designer Klaus Teuber Publishers Catan Studio Artists Michaela Kienle, Franz Vohwinkel Show More Mechanics Hexagon Grid, Modular Board, Trading, Variable Set up Categories Exploration, Negotiation, Science Fiction, Space Exploration Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they'll find planets with good ore or

3-4
120
14+
Klaus Teuber
Catan Studio
Michaela Kienle, Franz Vohwinkel
Hexagon Grid, Modular Board, Trading, Variable Set-up
Exploration, Negotiation, Science Fiction, Space Exploration

Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.

Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.

Changes to the mechanics include

-If you are lower in the points you get cards on your turn regardless of what you roll. Two random cards initially, then one, then none as your victory points go up. This is a nice touch. No matter how unlucky you are you still get something. Plus if a player rolls a seven, the person can take a card from any other player, but their opponents now draw a random card from the deck.

- Market Trades: Since you have no roads you no longer need ports so, since you no longer have ports you can trade with the market for any resource on your turn; provided you have the right cards. Additionally the ratios aren't bad, Any resource for 3:1, i.e. three of one for one of any other type. Goods (a type of resource) trades for 2:1. This plus no road blocking allows you to trade for resources and keep playing.

- There are NPC races that can give you benefits, some of which are +1 resources whenever you get a resource of the same type. But you have to get there early. Now there is a new dynamic to the game, going out into space becomes a strategy on its own.

- Negotiated trades: Since the resources are more readily available there are less negotiated trades. They still exist and someone can still trade 1:1, 3:1, etc... but it is no longer a singularly driving force in the game. Unless you have a big move and you're missing that one card.

- Resource (set collection) becomes part of your strategy without being limited to negotiation and luck of the die. I think this actually works better.

Colonization: You colonize to claim planets in a system. This is the same as building towns in Catan. But how many can be in a system (hex) depends on player count. In a three player game you're only allowed two colonies per system. In a four player game each system only holds up to three players colonies. If you got blocked out early from the closest systems, reach further into the stars to other systems. Who knows you might meet pirate and you'll have to fight, or traders, perhaps a race of Travelers who will open a worm hole to anywhere on the map.

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SKU: 37434073669

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Charlottesville, US
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The best ace patches! I first bought them on a trip to Japan, and was using them sparingly until I ran out. They came fast and are about the same price as in Japan. Would absolutely recommend!
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wild animals
Grantham, US
★★★★★ 5
Best toy, the end
Style: Sport, Size: 12in, Style: Sport, Size: 12in
Combined with the Max Glow ball, this is the best dog toy available on modern planet Earth. I have a burly 92lb. pit bull mix with highly developed prey drive, and she will chase the glow ball for hours if I let her. The tiny sport launcher (Sport 12M) is the best, because you can still throw the ball really far, but you can also slam the ball down a few feet away from yourself so it bounces up in the air and your dog has to jump to catch it, or you can throw it up really high so it bounces 15' away or so and your dog can jump to catch it. We sometimes have to play fetch in a pretty small area, so it's nice to have the small launcher for these games. The larger launchers aren't as fun in small areas. You can play the same games but it's trickier to throw the ball correctly. Also, the small launcher is a lot easier to carry. The small launcher fits in my dog-walk-stuff backpack (with the ball in the launcher so I don't have to dig for it later), but the big ones don't easily. The launcher also has a hole in the end so you can hang it from your bag or whatever with a carabiner. The big ones are too long for that in most cases, and swing back and forth. Also-also my dog loves to ask for the launcher, then when I give it to her she plays keep-away and it's adorable. The big launcher I have is harder for her to balance in her mouth, so she just lays down and chews on it until it gets taken away. She's chewed on all of the four Chuck Its we've owned, but she's only broken one (a big one), but that's because she got ahold of it when no one was home. The little one in my bag is totally chewed up but still works great. I think they're sturdier than the big ones. Except for the launcher she chewed into pieces, which was our fault, the only reason we've had to replace anything was because we lost it. Usually we keep the launcher and ball in the backpack so she can't get to them and so they don't get lost, so we rarely have to replace them. There is just not a better value in toys, and the startup price is really low. Once again I really recommend the glow ball! It doesn't get soggy no matter how wet the grass or the dog mouth is. It is fun to chase because it is slippery and it collapses when it's squeezed, so it pops out of the dog's mouth and flies away if they bite it at the wrong angle; it's really bouncy, and stays bouncy because it can't be popped; it whistles so you can usually hear it even if you can't see it; and it really glows enough for nighttime catch, even if you only have your cellphone flashlight to charge it up! UPDATE: I should have said, we have the 12M launcher, which means the handle is 12 inches long and it uses a medium-sized ball. The medium ball is 2.5 inches in diameter, so the launcher will fit regular tennis balls, too! But my dog won't play with regular tennis balls anymore because they aren't anywhere near as fun as the glow balls, and I think she doesn't like having gross sloshy muddy tennis balls in her mouth. I lost my short launcher awhile back and could only get a long one locally to replace it, which reminded me that you have to lean over a lot further to use the short launcher. So if you have trouble leaning over to the point that your hand is a foot above the ground, this may be hard for you to use. I wish Amazon would let us choose colors, because my old one was green, and the big one is orange, both of which are bright enough to see in the grass from far away, even at night. Still, best toy!
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Reviewed in the United States on May 19, 2017
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Amazon Fan
Lexington, US
★★★★★ 5
Highly recommend.
Style: Sport, Size: 12in
Love this. Dog sitting for a dog that loves to chase balls but my shoulder doesn’t like throwing them. Got this yesterday and it’s perfect. Real arm/shoulder saver. Seems sturdy and I was concerned that a standard tennis ball would not work. We tend to lose balls when walking because this lab insists on carrying the ball in its mouth. They work.
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Reviewed in the United States on March 22, 2026
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Dobelvr
Pawtucket, US
★★★★★ 5
These are awesome and I couldn't play ball with my Dobermans without it!
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Reviewed in the United States on April 13, 2026

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