SKU: 41642746814

Spring Prelude Game

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Description

Spring Prelude GameDescriptionSpecificationsShipping Spring Prelude is a stand alone game of the Second Battle of Kharkov (12 27 May 1942), the failed Soviet offensive to recapture Kharkov, and the subsequent German attack which produced the last great pocket of Soviet prisoners during the spring of 1942. 1 2 Players 120+ Mins Ages 14+ Features: Dice Rolling, Hexagon Grid, Scenario Mission Campaign Game, Simulation, Zone of Control Theme: Wargame, World War II

Spring Prelude is a stand-alone game of the Second Battle of Kharkov (12-27 May 1942), the failed Soviet offensive to recapture Kharkov, and the subsequent German attack which produced the last great pocket of Soviet prisoners during the spring of 1942.

1-2 Players  |  120+ Mins  |  Ages 14+

Features: Dice Rolling, Hexagon Grid, Scenario / Mission / Campaign Game, Simulation, Zone of Control

Theme: Wargame, World War II

Description:

Players will conduct operations as either Soviet Direction Commander Timoshenko or the German commander of Army Group South, von Bock.

The game utilizes the strength chit-pull mechanics originally from the Victory in the West series and further refined in its VCS series descendant. New rules cover how rain, mud, and swollen rivers played their part in the beginning stages. Stacking rules use relative unit sizes which are portrayed using white or gray dots. The addition of Headquarters will allow the Soviet command structure to feature in a more accurate way. Air missions are expanded to cover a few more options. Of course, what would the game be without the Soviet doctrine restrictions?

Background work is primarily based on Kharkov 1942: Anatomy of a Military Disaster by David Glantz with some OOB fleshing by Nafziger and maps based on post-war USGS surveys (which were themselves taken from wartime Soviet surveys).

The Second Battle of Kharkov is the perfect situation to entice players into the world of strength chits. One not heavily covered by titles and sporting the fact that during the fighting both sides were attacker and defender. Given this situation, a wide variety of outcomes were theoretically possible. Which one will your forces achieve?

INCLUDED SCENARIOS:

  • #1 Northern Pincer – This historical scenario uses a portion of a single map as an introduction to the full campaign. The scenario provides the players a look at one thrust of the plan that was designed to capture Kharkov between two forces. The goal of this scenario is to study the true threat to German plans posed by the Soviet forces east of the city. Scenario Duration: Turns 1-6 (12-17 May), northern section of Map E.
  • #2 Izyum Salient – This is the full historical campaign covering both offensives as the battle flows back and forth across the steppe. You can use all the bells and whistles for this one. Scenario Duration : Turns 1-16 (12-27 May), both maps.
  • #3 Aggressive Timoshenko – This is a fictional situation that assumes the Soviets are ready to attack on the originally planned kick-off date. The scenario plays the same as the historical campaign, but things are shifted 8 days earlier. The initial setup will be slightly modified and some German reinforcements take longer to arrive. Scenario Duration: Turns 1-20 (4-23 May), both maps.
  • #4 Passive Timoshenko – This is a fictional situation that places the Soviets on a stronger footing. The scenario postulates that Timoshenko did not propose his attack plans to Stalin and the head man himself was more occupied with other parts of the front. In this case, Fridericus is launched as planned by the Germans against a dug-in and defensive-minded Soviet force. Will there still be a pocket? Scenario Duration: Turns 1-10 (18-27 May), southern half of Map E.

Components:

  • Two 22” x 34” Game Maps
  • Three Counter Sheets (840 pieces at 1/2? size)
  • Ten Player Aid Cards, including Scenario Set-ups
  • Rules Booklet
  • Two 6-Sided Dice
  • Box and Lid Set


Barcode: 196852444007

Vendor: Compass Games

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Exchange/Return Notes
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SKU: 41642746814

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William Lovelace
Louisville, US
★★★★★ 5
Great dog toys
Color: S6-muti-color
These are long lasting, durable dog toys. My dogs love the squeak sound.
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Reviewed in the United States on May 23, 2026
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Karen
Fort Morgan, US
★★★★★ 5
Durable
Color: S6-muti-color
The balls are great for chewers. The squeaky didn’t last long but they are perfect for the ball launcher.
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Reviewed in the United States on May 18, 2026
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Candice K
Houston, US
★★★★★ 4
The squeeker isn't durable, but the balls themselves are.
Color: S6-muti-color, Color: S6-muti-color
I have two 70+lb, ball obsessed dogs (a field bred Golden Retriever, and an Old Time Scotch Collie), and these balls are living up to the abuse they're receiving. In the fall we always lose a ball or two in the yard due to getting lost in leaves or longer grass, so I always try and buy a multi pack at the start of the season, so went with these this year. I'm glad I did. Great price for a 6 pack, they fit the medium Chuck-It launcher (a little loosely, but they throw just fine), have great bounce, they FLOAT (which means I didn't lose any at the beach), and they're super durable to the dreaded "mouth squish." The squeaker dies pretty quick, like, within a day, but it isn't the kind that can fall out or choke your dog, so no worries there. The boys are happy, I'm happy, my wallet is happy - I've already ordered another pack.
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Reviewed in the United States on November 2, 2024
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S. Berg
Grantham, US
★★★★★ 5
Good balls
Color: S6-glow
My dog is a chewer, and these have held up for close to a year actually a pretty good product
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Reviewed in the United States on May 27, 2026
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nanny america
Fort Morgan, US
★★★★★ 3
Disappointed
Color: S6-muti-color
These were great for about 20 minutes then they stopped squeaking...we have 2 left that I have saved but the other 4 do not squeak anymore...disappointed as my dog loves to squeak things...would not buy these again...My dog is only an 8lb dog too...but he can still play with the balls without the squeak...
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Reviewed in the United States on April 26, 2026

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