SKU: 53661397233

CURT 12122 Class 2 Trailer Hitch, 1-1/4 Receiver, Select Nissan Rogue,

Sale price$99.45 Regular price$110.50
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Description

CURT 12122 Class 2 Trailer Hitch, 1-1/4 Receiver, Select Nissan Rogue,Whatever the next checkpoint is on your adventure whether it's getting your bike on the trail before sunrise or making it to the campground before dark CURT class 2 hitches let you Bring It with confidence. These receiver hitches are made to handle most light duty towing applications and offer a custom fit for your vehicle. Typically used on full size cars, crossovers, compact SUVs, minivans or even compact pickup trucks, a CURT class 2 trailer hitch

Whatever the next checkpoint is on your adventure -- whether it's getting your bike on the trail before sunrise or making it to the campground before dark -- CURT class 2 hitches let you Bring It with confidence. These receiver hitches are made to handle most light-duty towing applications and offer a custom fit for your vehicle. Typically used on full-size cars, crossovers, compact SUVs, minivans or even compact pickup trucks, a CURT class 2 trailer hitch complements the design of smaller vehicles. This particular class 2 hitch is made to be a custom hitch for certain years of the Nissan Rogue and Rogue Select (to verify vehicle compatibility, see application info). It offers a weight carrying capacity of 3,500 lbs. GTW and 350 lbs. TW. Class 2 trailer hitches can typically be used to tow a variety of lightweight trailers, such as a small utility trailer, small fishing boat trailer or popup camper (NOTE: Never exceed the lowest weight capacity of any towing component). They are also perfect for adding cargo space to your vehicle with a bike rack or cargo carrier. This class 2 hitch features a 1-1/4" receiver tube to accept a ball mount shank or other hitch-mounted accessory. For safety, it is tested in accordance with SAE J684. A custom trailer hitch design requires extra care, and as such, CURT class 2 hitches are engineered using real vehicles and hands-on research. We use high-strength steel, robotic welding and rigorous testing to produce hitches that are built to fit your lifestyle. To ensure that each hitch will be a reliable extension of your vehicle, we also finish our hitches in a co-curing of liquid A-coat and black powder coat, giving them long-lasting rust and wear resistance.

Additional Attributes:

  • GTIN: 612314121229
  • Box Width in Inches - XA: 11
  • Tariff 301 - XA: No
  • Main Body Shape: Square
  • Tongue Weight (TW): 350 LB
  • Weight Carrying Capacity (WC): 3,500 LB
  • Shipping Weight - XA: 34.000
  • Class ID: 2
  • Product Weight - XA: 28.000
  • Warranty: Limited Lifetime Warranty (One-Year Finish, One-Year Parts)
  • Item Class - XA: MFH
  • Box Height in Inches - XA: 19
  • Retail Length - XA: 45.000
  • Retail Width - XA: 21.000
  • Finish - XA: GLOSS BLACK POWDER COAT
  • Parcel Allowed - XA: Yes
  • Retail Height - XA: 12.000
  • Rate Class - XA: 70.0
  • Item Height - XA: 9.550
  • Receiver Tube Size: 1-1/4 IN
  • Item Length - XA: 44.250
  • Box Length in Inches - XA: 44
  • Item Width - XA: 17.130

Packaging:

  • Quantity of Each: 1
  • Package UOM: EA
  • Dimension: 45.000 x 21.000 x 12.000 inches

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SKU: 53661397233

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Product Reviews
C
Verified Purchase
cybereality
Natrona Heights, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Belleville, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Lowell, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Lowell, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Draper, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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