SKU: 58163184791

Timing Belt Kit for Toyota Conquest, Corolla & Geely CK1 - TBKTOY04

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Description

Timing Belt Kit for Toyota Conquest, Corolla & Geely CK1 - TBKTOY04Vehicle Fitment & Part Details This timing belt kit for the Toyota Conquest (E90) cross references Toyota OE 13505 02030 and is supplied with a 117 tooth belt at 21 mm width. Confirm compatibility by matching the listed fitment details, any OEM reference numbers supplied, and VIN engine chassis information where variants exist. Key Details SKU TBKTOY04 Component Timing Belt Kit Brand Partquip OEM References Toyota: 13505 02030 Geely: MD329639 Primary

Vehicle Fitment & Part Details

This timing belt kit for the Toyota Conquest (E90) cross-references Toyota OE 13505-02030 and is supplied with a 117-tooth belt at 21 mm width. Confirm compatibility by matching the listed fitment details, any OEM reference numbers supplied, and VIN/engine/chassis information where variants exist.

Key Details

SKU
TBKTOY04
Component
Timing Belt Kit
Brand
Partquip
OEM References
  • Toyota: 13505-02030
  • Geely: MD329639
Primary Fitment
Toyota Conquest (E90) 1.6 (4A-F) (1989–1994)
Number of Teeth
117
Width
21 mm

Key Benefits

  • Cross-references multiple OE part numbers across Geely, Lexus, and Toyota for verified fitment
  • 117-tooth belt at 21 mm width for specification matching before installation

OEM Reference Numbers

  • Geely:
    • MD329639
  • Lexus:
    • 13505-02030
    • 13505-15050
    • 13505-15060
    • 13568-09020
    • 13568-16050
    • 13568-19045
    • 13568-19046
  • Toyota:
    • 13505-02030
    • 13505-15050
    • 13505-15060
    • 13568-09020
    • 13568-16050
    • 13568-19045

Vehicle Fitment

Make Model Engine kW Years
Toyota Conquest 1.6 LS (4A-F) 81 1988–1993
Toyota Conquest 1.6i (4A-FE) 81 1993–1998
Toyota Corolla 1.6 GL / GLX (4A-F) 81 1988–1993
Toyota Corolla 1.6i (4A-FE) 81 1994–2002
Toyota Spacio AE111 1.6 (4A-FE) 81 1996–2001
Toyota Tazz 1.6i (4A-FE) 81 2001–2003
Geely CK1 1.5i (MR479QA) 2007–2009

Fitment Notes

  • Always match OEM reference number(s) and vehicle details before ordering. Confirm exact fitment using VIN, engine code, or chassis number if multiple variants exist.

Installation Tips

  • Compare the new belt and components to the removed parts before installation to confirm tooth count, width, and mounting details match.
  • Inspect the drive belt, tensioner, and pulley alignment before fitting the new parts.
  • Ensure mounting faces and brackets are clean and free of distortion before tightening fasteners.
  • Follow the vehicle manufacturer's workshop procedure for timing mark alignment during installation.
  • After installation, verify correct engine timing and confirm quiet operation.

Common Questions

Does this timing belt kit fit my Toyota Conquest?
This part (TBKTOY04) is listed for the fitments shown on this page. Confirm by matching the fitment details and verifying VIN/engine/chassis information where variants exist.

What OEM part numbers does this cross-reference?
Listed cross-references include Geely MD329639, and shared Lexus / Toyota numbers such as 13505-02030, 13505-15050, 13505-15060, 13568-09020, 13568-16050, and 13568-19045. Match at least one OEM reference to your original part before ordering.

What brand is this part?
This listing is for a Partquip timing belt kit.

How do I confirm fitment if there are multiple variants?
Use VIN, engine code, and chassis/platform details and compare them to the fitment section above. If unsure, request fitment assistance before ordering.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 58163184791

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Sarah Sofía Ortiz Campos
Cuba, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Dallas, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Lexington, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Los Angeles, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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