SKU: 63626677822

CURT 13184 Class 3 Trailer Hitch, 2-Inch Receiver, Fits Select Toyota Tundra

Sale price$114.75 Regular price$127.50
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Description

CURT 13184 Class 3 Trailer Hitch, 2-Inch Receiver, Fits Select Toyota TundraWhatever your task at hand whether it's launching that boat before daybreak, setting up your camper before the rush or getting a final load to the dump before close CURT class 3 trailer hitches offer the strength needed for serious towing. They make it easy to hitch up and Bring It, offering a vehicle specific fit and the weight capacity to handle a variety of trailers. Custom class 3 hitches are the most common type of receiver hitch for pickup

Whatever your task at hand -- whether it's launching that boat before daybreak, setting up your camper before the rush or getting a final load to the dump before close -- CURT class 3 trailer hitches offer the strength needed for serious towing. They make it easy to hitch up and Bring It, offering a vehicle-specific fit and the weight capacity to handle a variety of trailers. Custom class 3 hitches are the most common type of receiver hitch for pickup trucks and SUVs. Because of their weight range, they are also found on full-size cars, crossovers and minivans. Each custom-fit class 3 hitch package is made for vehicle-specific mounting. This particular kit fits certain years of the Toyota Tundra (see application info to verify vehicle compatibility). It provides a weight carrying capacity of 5,000 lbs. GTW and 500 lbs. TW. It is also compatible with a weight distribution hitch for level towing and a rating of 7,500 lbs. WD and 750 lbs. WDTW. CURT class 3 trailer hitches are typically used to attach and haul utility trailers, boat trailers, campers, snowmobile or ATV haulers and more (NOTE: Never exceed the lowest-rated towing component). Each class 3 hitch has a 2" receiver tube and is tested in accordance with SAE J684 for safety. To ensure that CURT class 3 receiver hitches have what it takes for serious trailering, they are designed using a hands-on approach and are constructed with rugged, high-strength steel and precise welding. We also protect our class 3 hitches in a co-cured finish of liquid A-coat and black powder coat for superior resistance to rust, chipping and UV damage.

Additional Attributes:

  • GTIN: 612314031849
  • Shipping Weight - XA: 45.000
  • Weight Carrying Capacity (WC): 5,000 LB
  • Item Height - XA: 9.220
  • Tariff 301 - XA: No
  • Retail Length - XA: 42.000
  • Box Length in Inches - XA: 41
  • Rate Class - XA: 70.0
  • Tongue Weight (TW): 500 LB
  • Box Height in Inches - XA: 19
  • Item Class - XA: MFH
  • Main Body Shape: Square
  • Warranty: Limited Lifetime Warranty (One-Year Finish, One-Year Parts)
  • Finish - XA: GLOSS BLACK POWDER COAT
  • Parcel Allowed - XA: Yes
  • Weight Distribution Tongue Weight (WDTW): 750 LB
  • Item Width - XA: 19.080
  • Weight Distribution (WD): 7,500 LB
  • Product Weight - XA: 39.000
  • Item Length - XA: 40.000
  • Retail Height - XA: 10.000
  • Class ID: 3
  • Box Width in Inches - XA: 9
  • Retail Width - XA: 21.000
  • Receiver Tube Size: 2 IN

Packaging:

  • Quantity of Each: 1
  • Package UOM: EA
  • Dimension: 42.000 x 21.000 x 10.000 inches

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SKU: 63626677822

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Xiaomeng Han
Natrona Heights, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Chelsea, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Whiting, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Alexandria, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Omaha, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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