Alvin Lee & Co. Live at The Academy Of Music New York 1975 (CD)
SKU: 65927892810

Alvin Lee & Co. Live at The Academy Of Music New York 1975 (CD)

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Alvin Lee & Co. Live at The Academy Of Music New York 1975 (CD)Alvins blistering performance at the Woodstock Festival in 1969 is considered by many as the pinnacle of his career. The eleven minute number Im Going Home was to become Ten Years Afters signature song and was prominently featured in the Woodstock movie released the following year. However, feeling increasingly confined within the bands musical style, Alvin was soon looking for new challenges to express his creative versatility. For his first project,

Alvin’s blistering performance at the Woodstock Festival in 1969 is considered by many as the pinnacle of his career. The eleven-minute number ‘I’m Going Home’ was to become Ten Years After’s signature song and was prominently featured in the Woodstock movie released the following year.

However, feeling increasingly confined within the band’s musical style, Alvin was soon looking for new challenges to express his creative versatility.

For his first project, he recorded the studio album ‘On The Road To Freedom’ with gospel singer Mylon LeFevre. Shortly after (in response to a dare by a friend) he assembled a nine-piece band for a one-off performance at London’s legendary Rainbow Theatre on March 22, 1974. The show was released in November 1974 as the double live album ‘In Flight’ by Alvin Lee & Co. 

Alvin was so pleased with this new musical direction that decided to take the show on tour. The band included two musicians from the Rainbow show (Ian Wallace - drums, and Mel Collins - sax and flute; both Ex-King Crimson), two former members of Stone The Crows (Ronnie Leahy - keyboards, and Steve Thomson - bass), as well as Brother James - percussion, and backing vocalists Donnie Perkins and Juanita Franklin.

Rehearsals took place in October and November 1974, and shows in Denmark, Sweden, Germany and the UK were followed by a string of appearances in the States; including an evening at the Academy of Music in New York (later to be renamed the Palladium), on January 18th, 1975.

This event was chosen to be recorded on state-of- the-art equipment of its day, and a few of those songs were later broadcast on the ‘King Biscuit Flower Hour’.

After rediscovering the original 16-track master tapes in his personal archive in 2012, Alvin arranged to transfer and professionally mix these recordings with all mod-cons, thus benefiting from combining the forte of both eras. The result is a collection of jazzy, funky and mellow performances; thirteen selected tracks played by a world class band made up of talented musicians at their peak with Alvin leading expertly through tasteful guitar work and outstanding vocals.

Track List

  1. Got to Keep Moving
  2. Let's Get Back
  3. Somebody Callin' Me
  4. All Life's Trials
  5. Baby Please Don't Go
  6. Time and Space
  7. There's a Feeling
  8. Every Blues You've Ever Heard
  9. Percy's Roots 
  10. Money Honey
  11. Going Through the Door
  12. I'm Writing You a Letter
  13. Ride My Train
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SKU: 65927892810

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Mike Athey
Carnegie, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Charlottesville, US
★★★★★ 5
Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Battle Creek, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Omaha, US
★★★★★ 5
Easy to follow
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My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Internetaholic
Fort Morgan, US
★★★★★ 4
Maybe Outdated
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I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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