SKU: 72155355649

“Body Guard Blanket” Ballistic Blanket (Tested to NIJ Level IIIA)

Sale price$346.05 Regular price$384.50
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Description

“Body Guard Blanket” Ballistic Blanket (Tested to NIJ Level IIIA)This is our Body Guard Blanket ballistic tested to Level IIIA. This blanket is perfect to keep in your vehicle and come and be quickly deployed over passengers for protection. It can also be used in the home to provide Ballistic protection for windows in a room. It also works good as a Breacher Blanket. It gives you the confidence you're covered from frag and the below rounds when breaching a door. It can be rolled up and has a buckle to keep it

This is our “Body Guard Blanket” ballistic tested to Level IIIA. This blanket is perfect to keep in your vehicle and come and be quickly deployed over passengers for protection. It can also be used in the home to provide Ballistic protection for windows in a room. 

It also works good as a Breacher Blanket. It gives you the confidence you're covered from frag and the below rounds when breaching a door.

It can be rolled up and has a buckle to keep it secure and a handle to carry it. It also has heavy duty 1000D Nylon milspec loops on the corners to help attach it to windows or doors to secure it in place.

It has loops on the back to loop your hands through to use a a shield. 

Specs:

Size fully deployed and flat is 36”x60”

Size Rolled up 36”x24”x4” fits perfect under a trunk bench seat!

It is 20 pounds in total of ballistic material so it is very heavy duty and has edge to edge coverage. 

FREE SHIPPING INCLUDED TO ALL OF THE US (We cannot ship to New York or Connecticut unless you have proper ID) Lead time 1-3 weeks for delivery.

It been tested with accordance to the NIJ Level IIIA Standards up to .44 Magnum. 

PER PLATE SPECS

COLOR:

Black

 

Legal:

No background check is needed to purchase. But check with your local state laws as far as where you may use this armor. And we cannot ship to New York or Connecticut and due to ITAR Regulations we cannot ship outside of the US. 

***Due to this type of product, all sales are final. So no returns are accepted after the order has been placed. Please make sure you have made your final decision before ordering as the item cannot be returned.

**US law restricts possession of body armor for convicted felons. Many U.S. states also have penalties for possession or use of body armor by felons. By purchasing body armor from Redemption Tactical, you are certifying that you have not been convicted of any crime that would restrict you from being able to purchase or possess body armor under any Federal or State laws. 

It is the responsibility of the purchaser to ascertain whether or not they are legally able to use and purchase body armor. This is the purchasers responsibility not the company. 

You also agree to hold Redemption Tactical and its associates harmless for any damage, injury or death that may incur with the use of this product. Additionally, you are acknowledging that you do not intend to use the body armor for any criminal purpose and that you are over the age of 18 years old.

You also agree that you do not intend to ship or transport this product out of the United States.

Exclusion of Consequential Damages – Purchaser specifically agrees and understands that under no circumstances will Redemption Tactical and or its parent companies be liable to Purchaser for economic, special, incidental, or consequential damages or losses of any kind whatsoever, including but not limited to, loss of anticipated profits and any other loss caused by reason of non-operation of the goods. This exclusion is applicable to claims for breach of warranty, tortious conduct or any other cause of action against Redemption Tactical 

Redemption Tactical assumes No liability other than Manufacturer’s Warranty, as applicable, and hereby make no warranty, express or implied. We neither assume, nor authorize any person to assume for us, any liability in connection with the sale or use of the goods sold, and there are no oral agreements or Warranties collateral to or affecting this agreement. We hereby give notice that any statement made by us in the sale of the goods, shall not create any warranty that the goods be fit for any particular purpose. Statements, images, videos or descriptions are informational only, and not made or given as a warranty of the goods in any way. We specifically disavow any other representation, warranty, or liability related to the condition or use of the goods.

Redemption Tactical, its owners, Officers, and/or affiliates (including Daybreak Expeditions LLC.) do not cover any consequential damages, and liability is limited to repairing or replacing defective goods. This product is sold "AS IS" and "WITH ALL FAULTS". The entire risk as to the quality and performance of the product is with the consumer. We are not an insurer, and bear no liability for any use, misuse, or failure to perform. Our Manufacturer Warranty as applicable IS IN LIEU OF ALL WARRANTIES INCLUDING THE IMPLIED WARRANTIES OF FITNESS AND MERCHANTABILITY. INCIDENTAL AND/OR CONSEQUENTIAL DAMAGES ARE EXCLUDED.
NO Antiballistic panel or armor or protective gear of any kind, is 100% bulletproof or bullet resistant. A “bulletproof / bullet resistant" panel, vest or other carrier will protect you from the vast majority of pistol ballistic threats you are ever likely to face. Please know that rifle rounds, unusually high velocity pistol ammunition, pistol ammo fired from a rifle barrel, armor piercing ammunition, sharp-edged or pointed instruments (e.g., knives, ice picks, etc.), and/or other unusual ammunition or situations CAN defeat certain ballistic panels.

Purchaser covenants and agrees that the purchaser or his heirs, agents, assigns shall NEVER bring any action in any court of law. 

Any dispute arising from the Purchase and Sale of product(s) sold by Redemption Tactical, shall be resolved by Arbitration under the Rules of the American Arbitration Association. Venue for any arbitration, or any legal dispute, shall lie only in City of Midway, Wasatch County, UTAH and in no other Venue or Forum. The Laws of the State of Utah shall apply to all transactions.
If any part of these Terms are held to be invalid by a court or competent jurisdiction,
 such shall not affect the validity of any other part of these Terms. Headings are for convenience only, and do not limit or affect these Terms

 

This website or print material could include technical or other inaccuracies or typographical errors. To simplify this statement getting shot always has a RISK.

 

 

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 72155355649

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4.8 ★★★★★
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Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Louisville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Bozeman, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
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Piotr S.
Houston, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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